Seriously fun, research-based tools for today's most critical K-12 math and science challenges.
Select a product below to see a curated selection of classroom support resources tailored to your needs
Grades 3-12
Math and science simulations that excite curiosity and inquiry
Grades 3-5
Game-based program helps students learn fractions
Grades 2-6
The most effective system for mastering math facts
Grades K-2
Online and offline activities build foundational science skills
(Grades 3-12)
Get hands-on with math and science.
Gizmos simulations excite curiosity and encourage critical thinking at the elementary, middle, and high school levels, including Advanced Placement (AP) courses, as students dig deeper into topics through real-life problem-solving.
550+ virtual simulations provide active investigation and scientific reasoning opportunities. Gizmos STEM Cases put students in the roles of professionals tasked with solving real-world problems, exposing them to STEM careers while boosting class engagement with standards-based content. Each Gizmo comes with extensive teaching resources (like pre-made, customizable lesson materials and professional development) for easy planning and implementation.
Hawaii Standards
Gizmos are aligned with HI math and science standards to help promote effective and engaging classroom learning. Extensive visualization and data analytics tools help students experience phenomena and concepts, capture and compare experiment results, and share findings with others.
Flexible Implementation
Gizmos run on PCs, Macs, Chromebooks, iPads, and Android devices. From blended learning to whole group to 1:1 lessons, Gizmos work.
Evidence-based Implementation
Gizmos use an inquiry-based approach that has been validated by extensive research as a highly effective way to build conceptual understanding in math and science.
Read the Research:
- In a recent survey, 88% of teachers found that Gizmos improved student engagement and motivation.
- Over the past 15 years, multiple studies by university-affiliated researchers have demonstrated the efficacy of Gizmos, finding significant positive impacts on student achievement, classroom engagement, content knowledge, and knowledge application in both math and science.
- Research also found that STEM Cases engaged students, increased learning, and helped teachers differentiate instruction.
(Grades 2-6)
When they use Reflex, kids love math.
Staggering math learning loss remains after post-pandemic learning. National Assessment of Educational Progress (NAEP) data from the 2022-23 school year revealed the average 13-year-old’s math scores dropped by 9 points, significantly lower than in 2020, with a 14-point drop compared to a decade ago. Declines were even greater for lower-performing students. It's clear an evidence-based solution is needed to support math growth.
Adaptive and individualized, Reflex is the most effective system for mastering basic facts in addition, subtraction, multiplication, and division. Reflex can complement and strengthen core curriculum to support data-driven instruction.
Engaging
Full of games that students love, Reflex continuously monitors math performance to help students build fact fluency at their own pace, while fun games and rewards boost motivation and confidence.
Student Success
Built on a fact family approach, Reflex meets all students to develop fact fluency speed and accuracy. Educators and parents love the powerful reporting features to monitor progress and celebrate success.
Effective
Reflex can help students make significant math gains in a short amount of time.
Examples of the latest evidence-based results:
- Students who used ExploreLearning Frax (for fractions foundations) and Reflex (for math fact fluency) had larger score gains compared to non-users. The most academically at-risk students experienced almost 60% larger score gains compared to non-users.
- Grade 2-5 students achieved substantially higher growth with Reflex.
- After using Reflex, grade 6 students grew an average of 7.9 points on the Measures of Academic Progress (MAP) test in four months compared to the national average growth of 3.0 points.
- Grade 2 students who regularly used Reflex achieved substantially higher growth on national math assessments.
(Grades 3-5)
Make fractions finally make sense with Frax.
Did you know that fractions knowledge in grade 5 significantly predicts students’ math achievement in high school? A conceptual understanding of fractions is also vital for foundational algebraic thinking required for advanced math courses.
Adaptive and game-based, Frax uses the latest research-based instructional methods to create a better way to learn fractions. Missions are structured as game-based challenges, allowing students to learn by doing as they progress through carefully scaffolded instruction. Interactive challenges and frequent rewards keep students coming back, while real-time monitoring helps teachers immediately identify students who need help.
Foundational
Students work extensively with length models and number lines to understand fractions as numbers first.
Supportive
Real-time reporting, offline activities, and comprehensive support materials help educators help students.
Effective
Research studies support that Frax helps students make significant gains in fractions understanding.
Read the research:
- An ESSA Tier 2 study revealed 3rd-graders using Frax were 1.4x more likely to meet projections (gains equivalent to 5 weeks of instructional time), and 4th-graders were 1.6x more likely to meet projections (gains equivalent to 8 weeks of instructional time).
- Students who used ExploreLearning Frax (for fractions foundations) and Reflex (for math fact fluency) had larger score gains compared to non-users. The most academically at-risk students experienced almost 60% larger score gains compared to non-users.
- 99.7% of teachers said they saw improvement in student learning and engagement because of Frax, with 87% saying Frax was better than any other program used to teach fractions in the past.
(Grades K-2)
It’s never too early to learn science!
Science4Us gives students a head-start in STEM with modules covering Inquiry, Physical Science, Life Science, and Earth & Space Science. Through literacy and math-infused lessons built around the 5E Instructional Model, Science4Us helps students develop foundational science knowledge with interactive games, songs, virtual notebooks, hands-on experiments, and more.
28 content-rich modules include thousands of online and offline developmentally appropriate activities that can be completed in as little as ten minutes to meet your instructional needs. Kindergarten, first-grade, and second-grade students can broaden their vocabulary and understanding of scientific terminology while teachers simultaneously reinforce literacy skills during science time.
HI Standards
Science4Us supports the latest standards and assessments in Hawaii.
Flexible
Science4Us is compatible with all devices, perfect for whole-group lessons, centers, small groups, or individual work.
Evidence-based Implementation
In a McREL study, students who used Science4Us showed greater academic gains on a posttest than non-users.