GLE 0406.2: Number and Operations

GLE 0406.2.1: Understand place value of numbers from hundredths to the hundred-thousands place.

 Cannonball Clowns (Number Line Estimation)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Rounding Whole Numbers (Number Line)
 Target Sum Card Game (Multi-digit Addition)
 Treasure Hunter (Decimals on the Number Line)

GLE 0406.2.2: Develop fluency with multiplication and single-digit division.

 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Toy Factory (Set Models of Fractions)

GLE 0406.2.3: Identify prime and composite numbers.

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)

GLE 0406.2.4: Understand and use the connections between fractions and decimals.

 Modeling Decimals (Area and Grid Models)

GLE 0406.2.5: Add and subtract fractions with like and unlike denominators.

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

GLE 0406.2.6: Solve problems involving whole numbers, fractions, and/or decimals using all four arithmetic operations.

 Adding Fractions (Fraction Tiles)
 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Critter Count (Modeling Multiplication)
 Equivalent Fractions (Fraction Tiles)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

GLE 0406.3: Algebra

GLE 0406.3.2: Use mathematical language and modeling to develop descriptions, rules and extensions of patterns.

 Function Machines 1 (Functions and Tables)
 Pattern Finder
 Pattern Flip (Patterns)

GLE 0406.3.3: Translate between different forms of representations of whole number relationships.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

GLE 0406.4: Geometry and Measurement

GLE 0406.4.2: Understand and use measures of length, area, capacity, and weight.

 Cannonball Clowns (Number Line Estimation)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)
 Measuring Trees

GLE 0406.4.3: Solve problems that involve estimating and measuring length, area, capacity and weight.

 Cannonball Clowns (Number Line Estimation)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)
 Measuring Trees

GLE 0406.4.4: Understand the representation of location and movement within the first quadrant of a coordinate system.

 City Tour (Coordinates)

GLE 0406.5: Data, Probability and Statistics

GLE 0406.5.1: Collect, record, arrange, present, and interpret data using tables and various representations.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 2 (Graphs and Statistics)

GLE 0406.5.2: Use probability to describe chance events.

 Spin the Big Wheel! (Probability)

Correlation last revised: 5/24/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.