1: Graphing and Design

1.1: Extract information from given graphs of discrete or continuous data, using:

1.1.2: glyphs (custom pictorial representations)

Forest Ecosystem

1.1.4: contour lines.

Trends in Scatter Plots

1.3: Design different ways of presenting data and analyzing results, by focusing on the truthful display of data and the clarity of presentation.

Box-and-Whisker Plots
Correlation
Polling: City
Real-Time Histogram
Stem-and-Leaf Plots

2: Regression and Nonlinear Equations

2.1: Solve nonlinear equations, using a graphing tool.

Radical Functions

2.2: Determine the following characteristics of the graph of a quadratic function:

2.2.1: vertex

Quadratics in Factored Form
Quadratics in Polynomial Form
Quadratics in Vertex Form
Zap It! Game

2.2.2: domain and range

Exponential Functions

2.2.3: axis of symmetry

Quadratics in Polynomial Form
Quadratics in Vertex Form
Roots of a Quadratic

2.2.4: intercepts.

Zap It! Game

2.5: Explain the significance of the parameters in the equations for exponential and quadratic functions of the form:

2.5.1: y = ab to the x power -> parameters a, b

Compound Interest

3: Linear Systems and Programming

3.1: Graph linear inequalities in two variables, including the conversion of Ax + By + C = 0 into y = form.

Linear Inequalities in Two Variables
Systems of Linear Inequalities (Slope-intercept form)

3.2: Solve systems of linear equations, in two variables:

3.2.1: algebraically (elimination and substitution)

Solving Equations by Graphing Each Side
Solving Linear Systems (Slope-Intercept Form)
Solving Linear Systems (Standard Form)

3.2.2: graphically.

Solving Equations by Graphing Each Side
Solving Linear Systems (Matrices and Special Solutions)
Solving Linear Systems (Slope-Intercept Form)
Solving Linear Systems (Standard Form)

3.3: Use expressions containing variables to describe problem contexts and solutions.

Simplifying Algebraic Expressions I
Simplifying Algebraic Expressions II
Solving Equations on the Number Line
Using Algebraic Equations
Using Algebraic Expressions

3.5: Design and solve linear and nonlinear systems, in two variables, to model problem situations.

Solving Linear Systems (Matrices and Special Solutions)
Solving Linear Systems (Standard Form)

3.6: Apply linear programming to find optimal solutions to decision-making problems.

Linear Programming

4: Finance

4.1: Solve consumer problems, including:

4.1.3: exchange rates

Percent of Change

4.4: Solve investment and credit problems involving simple and compound interest.

Compound Interest

5: Circle Geometry and Design

5.1: Use technology and measurement to confirm and apply the following properties to particular cases:

5.1.2: the measure of the central angle is equal to twice the measure of the inscribed angle subtended by the same arc

Chords and Arcs
Inscribed Angles

5.2: Use properties of circles and polygons to solve design and layout problems.

Chords and Arcs
Circles
Inscribed Angles

6: Measurement and Design

6.1: Enlarge or reduce a dimensioned object, according to a specified scale.

Dilations

6.4: Design an appropriate measuring process or device to solve a problem.

Estimating Population Size

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.