1: Number

1.1: Develop number sense.

1.1.1: Represent and describe whole numbers to 1 000 000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.1.7: Demonstrate an understanding of fractions by using concrete, pictorial and symbolic representations to:

1.1.7.a: create sets of equivalent fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.1.7.b: compare fractions with like and unlike denominators.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.1.8: Describe and represent decimals (tenths, hundredths, thousandths), concretely, pictorially and symbolically.

Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Sums and Differences with Decimals
Treasure Hunter (Decimals on the Number Line)

1.1.9: Relate decimals to fractions and fractions to decimals (to thousandths).

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

1.1.10: Compare and order decimals (to thousandths) by using:

1.1.10.b: place value

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

1.1.10.c: equivalent decimals.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.1.11: Demonstrate an understanding of addition and subtraction of decimals (limited to thousandths).

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Sums and Differences with Decimals

2: Patterns and Relations

2.1: Use patterns to describe the world and to solve problems.

2.1.1: Determine the pattern rule to make predictions about subsequent elements.

Pattern Finder
Pattern Flip (Patterns)

3: Shape and Space

3.1: Use direct and indirect measurement to solve problems.

3.1.1: Identify 90ยบ angles.

Classifying Quadrilaterals

3.1.2: Design and construct different rectangles, given either perimeter or area, or both (whole numbers), and make generalizations.

Area of Triangles
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

3.1.3: Demonstrate an understanding of measuring length (mm) by:

3.1.3.a: selecting and justifying referents for the unit mm

Cannonball Clowns (Number Line Estimation)

3.1.3.b: modelling and describing the relationship between mm and cm units, and between mm and m units.

Cannonball Clowns (Number Line Estimation)

3.2: Describe the characteristics of 3-D objects and 2-D shapes, and analyze the relationships among them.

3.2.7: Identify and sort quadrilaterals, including:

3.2.7.a: rectangles according to their attributes.

Classifying Quadrilaterals

3.2.7.b: squares according to their attributes.

Classifying Quadrilaterals

3.2.7.c: trapezoids according to their attributes.

Classifying Quadrilaterals

3.2.7.d: parallelograms according to their attributes.

Classifying Quadrilaterals

3.2.7.e: rhombuses according to their attributes.

Classifying Quadrilaterals

3.3: Describe and analyze position and motion of objects and shapes.

3.3.8: Identify and describe a single transformation, including a translation, rotation and reflection of 2-D shapes.

Rock Art (Transformations)

3.3.9: Perform, concretely, a single transformation (translation, rotation or reflection) of a 2-D shape, and draw the image.

Rock Art (Transformations)

4: Statistics and Probability

4.1: Collect, display and analyze data to solve problems.

4.1.2: Construct and interpret double bar graphs to draw conclusions.

Graphing Skills
Reaction Time 1 (Graphs and Statistics)

4.2: Use experimental or theoretical probabilities to represent and solve problems involving uncertainty.

4.2.3: Describe the likelihood of a single outcome occurring, using words such as:

4.2.3.a: impossible

Spin the Big Wheel! (Probability)

4.2.3.b: possible

Spin the Big Wheel! (Probability)

4.2.3.c: certain.

Spin the Big Wheel! (Probability)

4.2.4: Compare the likelihood of two possible outcomes occurring, using words such as:

4.2.4.a: less likely

Spin the Big Wheel! (Probability)

4.2.4.b: equally likely

Spin the Big Wheel! (Probability)

4.2.4.c: more likely.

Spin the Big Wheel! (Probability)

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.