1: Number

1.1: Develop number sense.

1.1.1: Represent and describe whole numbers to 10 000, pictorially and symbolically.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.1.2: Compare and order numbers to 10 000.

Fraction Garden (Comparing Fractions)

1.1.3: Demonstrate an understanding of addition of numbers with answers to 10 000 and their corresponding subtractions (limited to 3- and 4- digit numerals) by:

1.1.3.a: using personal strategies for adding and subtracting

Adding Whole Numbers and Decimals (Base-10 Blocks)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.1.3.b: estimating sums and differences

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.1.3.c: solving problems involving addition and subtraction.

Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Equivalent Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.1.6: Demonstrate an understanding of multiplication (2- or 3-digit by 1-digit) to solve problems by:

1.1.6.b: using arrays to represent multiplication

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

1.1.6.d: estimating products

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

1.1.6.e: applying the distributive property.

Chocomatic (Multiplication, Arrays, and Area)

1.1.7: Demonstrate an understanding of division (1-digit divisor and up to 2-digit dividend) to solve problems by:

1.1.7.c: relating division to multiplication.

Factor Trees (Factoring Numbers)

1.1.8: Demonstrate an understanding of fractions less than or equal to one by using concrete, pictorial and symbolic representations to:

1.1.8.a: name and record fractions for the parts of a whole or a set

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.1.8.b: compare and order fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.1.8.c: model and explain that for different wholes, two identical fractions may not represent the same quantity

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.1.8.d: provide examples of where fractions are used.

Fraction Artist 1 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)

1.1.9: Represent and describe decimals (tenths and hundredths), concretely, pictorially and symbolically.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

1.1.10: Relate decimals to fractions and fractions to decimals (to hundredths).

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

1.1.11: Demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by:

1.1.11.a: using personal strategies to determine sums and differences to solve problems.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.1.11.b: estimating sums and differences to solve problems.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

2: Patterns and Relations

2.1: Use patterns to describe the world and to solve problems.

2.1.1: Identify and describe patterns found in tables and charts.

Function Machines 2 (Functions, Tables, and Graphs)
Pattern Flip (Patterns)

2.1.2: Translate among different representations of a pattern, such as a table, a chart or concrete materials.

Function Machines 1 (Functions and Tables)

2.1.3: Represent, describe and extend patterns and relationships, using charts and tables, to solve problems.

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)

3: Shape and Space

3.1: Use direct and indirect measurement to solve problems.

3.1.3: Demonstrate an understanding of area of regular and irregular 2-D shapes by:

3.1.3.a: recognizing that area is measured in square units

Fido's Flower Bed (Perimeter and Area)

3.3: Describe and analyze position and motion of objects and shapes.

3.3.6: Demonstrate an understanding of line symmetry by:

3.3.6.a: identifying symmetrical 2-D shapes

Quilting Bee (Symmetry)
Rock Art (Transformations)

4: Statistics and Probability

4.1: Collect, display and analyze data to solve problems.

4.1.2: Construct and interpret pictographs and bar graphs involving many-to-one correspondence to draw conclusions.

Forest Ecosystem

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.