4.A: Algebra

4.A.1: Use procedures to transform algebraic expressions.

4.A.1.2: Students are able to recognize and use the commutative property of addition and multiplication.

4.A.1.2.a: Use models to identify commutative property.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

4.A.1.3: Students are able to relate the concepts of addition, subtraction, multiplication, and division to one another.

 Adding Fractions (Fraction Tiles)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 No Alien Left Behind (Division with Remainders)
 Number Line Frog Hop (Addition and Subtraction)
 Pattern Flip (Patterns)
 Target Sum Card Game (Multi-digit Addition)

4.G: Geometry

4.G.2: Use properties of geometric figures to solve problems from a variety of perspectives.

4.G.2.1: Students are able to compare geometric figures using size, shape, orientation, congruence, and similarity.

 Classifying Quadrilaterals
 Rock Art (Transformations)

4.G.2.2: Students are able to identify a slide (translation) of a given figure.

 Rock Art (Transformations)

4.M: Measurement

4.M.1: Apply measurement concepts in practical applications.

4.M.1.3: Students are able to use scales of length, temperature, capacity, and weight.

4.M.1.3.a: Select and use the most appropriate U.S. Customary units for given measurement situations.

 Cannonball Clowns (Number Line Estimation)

4.M.1.4: Students are able to measure length to the nearest quarter inch.

4.M.1.4.a: Estimate length to the nearest inch.

 Cannonball Clowns (Number Line Estimation)

4.M.1.4.b: Measure to the nearest centimeter.

 Cannonball Clowns (Number Line Estimation)
 Measuring Trees

4.N: Number Sense

4.N.1: Analyze the structural characteristics of the real number system and its various subsystems. Analyze the concept of value, magnitude, and relative magnitude of real numbers.

4.N.1.2: Students are able to find multiples of whole numbers through 12.

4.N.1.2.a: Factors of the numbers (1-24).

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)

4.N.1.3: Students are able to use a number line to compare numerical value of fractions or mixed numbers (fourths, halves, and thirds).

4.N.1.3.a: Identify improper fractions, proper fractions, and mixed numbers.

 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

4.N.2: Apply number operations with real numbers and other number systems.

4.N.2.1: Students are able to find the products of two-digit factors and quotient of two natural numbers using a one-digit divisor.

4.N.2.1.a: Recall and apply multiplication and division facts through the 12s.

 Critter Count (Modeling Multiplication)

4.N.3: Develop conjectures, predictions, or estimations to solve problems and verify or justify the results.

4.N.3.1: Students are able to estimate sums and differences in whole numbers and money to determine if a given answer is reasonable.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.S: Statistics and Probability

4.S.1: Use statistical models to gather, analyze, and display data to draw conclusions.

4.S.1.1: Students are able to interpret data from graphical representations and draw conclusions.

 Graphing Skills
 Reaction Time 2 (Graphs and Statistics)

4.S.1.2: Given a small ordered data set of whole number data points (odd number of points), students are able to identify the median, mode, and range.

 Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 3/1/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.