5.1: Students understand and use basic and advanced concepts of number and number systems

5.1.1: Identify place value from the billions through the thousandths place

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Treasure Hunter (Decimals on the Number Line)

5.1.2: Order and compare whole numbers using symbols

Modeling Whole Numbers and Decimals (Base-10 Blocks)

5.1.3: Round whole numbers to the nearest million

Rounding Whole Numbers (Number Line)

5.1.4: Read and represent numbers to 1,000,000 in standard, expanded, and short word form

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

5.1.7: Identify prime and composite numbers

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

5.1.9: Round, order, and compare, using symbols, decimals to the tenths, hundredths, and thousandths place

Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

5.1.10: Explain and demonstrate the concept of a percent

Fraction, Decimal, Percent (Area and Grid Models)

5.1.11: Compare equivalent fractions, decimals, and percents, e.g., 75/100 =.75 = 75%

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

5.1.12: Represent ratios and percents as parts of a whole using models and pictures

Fraction, Decimal, Percent (Area and Grid Models)

5.1.14: Add and subtract whole numbers between 0 and 1,000,000

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

5.1.15: Use commutative, associative, and identity properties to solve problems

Critter Count (Modeling Multiplication)

5.1.16: Use divisibility rules for 2, 5, and 10

Factor Trees (Factoring Numbers)

5.1.17: Determine the prime factors for a number using a factor tree

Factor Trees (Factoring Numbers)

5.1.18: Determine least common multiple

Pattern Flip (Patterns)

5.1.20: Use order of operations to simplify numeric expressions

Order of Operations

5.1.22: Divide multi-digit numbers by two-digit numbers with or without remainders

No Alien Left Behind (Division with Remainders)

5.1.23: Add and subtract improper fractions and mixed numbers with unlike denominators

Fractions Greater than One (Fraction Tiles)

5.1.24: Add and subtract multi-digit decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

5.1.25: Multiply and divide multi-digit decimals

Multiplying Decimals (Area Model)

5.2: Student understands and applies geometric concepts and spatial relationships to represent and solve problems in mathematical and nonmathematical situations

5.2.1: Describe properties and attributes of two- and three-dimensional figures; i.e., obtuse angle, acute angle, radius, chord, diagonal, equilateral triangle, isosceles triangle, parallel lines, perpendicular lines

Classifying Quadrilaterals

5.2.6: Use ordered pairs in quadrant 1 of a coordinate grid

City Tour (Coordinates)
Points in the Coordinate Plane
Points, Lines, and Equations

5.3: Students use data collection and analysis techniques, statistical methods, and probability to solve problems

5.3.1: Read and interpret bar, line, and circle graphs, pictographs, and frequency tables

Elevator Operator (Line Graphs)
Forest Ecosystem
Graphing Skills
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

5.3.3: State possible outcomes for a given situation

Spin the Big Wheel! (Probability)

5.3.5: Determine or calculate the mode, mean, and range of a set of data

Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

5.3.6: Make predictions and draw conclusions based on data collected from a sample group

Reaction Time 2 (Graphs and Statistics)

5.4: Students use concepts and tools of measurement to describe and quantify the world

5.4.1: Estimate and measure length to the nearest eighth inch

Cannonball Clowns (Number Line Estimation)

5.4.2: Measure and apply elapsed time; i.e., time zones, schedules, and calendars

Elapsed Time

5.4.4: Estimate angle measures using the benchmark angles 45°, 90°, 180°, 270°, and 360

Cannonball Clowns (Number Line Estimation)

5.4.5: Select and use appropriate units when measuring length, area, and volume

Area of Triangles
Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)

5.4.6: Use formulas to calculate the perimeter and area of squares and rectangles

Area of Triangles
Fido's Flower Bed (Perimeter and Area)

5.4.7: Use formulas to calculate the volume of rectangular prisms

Balancing Blocks (Volume)

Correlation last revised: 5/21/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.