5.1: Students understand and use basic and advanced concepts of number and number systems

5.1.1: Identify place value from the billions through the thousandths place

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cannonball Clowns (Number Line Estimation)
 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Rounding Whole Numbers (Number Line)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)
 Treasure Hunter (Decimals on the Number Line)

5.1.2: Order and compare whole numbers using symbols

 Modeling Whole Numbers and Decimals (Base-10 Blocks)

5.1.3: Round whole numbers to the nearest million

 Rounding Whole Numbers (Number Line)

5.1.4: Read and represent numbers to 1,000,000 in standard, expanded, and short word form

 Cannonball Clowns (Number Line Estimation)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)

5.1.7: Identify prime and composite numbers

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)

5.1.9: Round, order, and compare, using symbols, decimals to the tenths, hundredths, and thousandths place

 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

5.1.10: Explain and demonstrate the concept of a percent

 Fraction, Decimal, Percent (Area and Grid Models)

5.1.11: Compare equivalent fractions, decimals, and percents, e.g., 75/100 =.75 = 75%

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

5.1.12: Represent ratios and percents as parts of a whole using models and pictures

 Fraction, Decimal, Percent (Area and Grid Models)

5.1.14: Add and subtract whole numbers between 0 and 1,000,000

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

5.1.15: Use commutative, associative, and identity properties to solve problems

 Critter Count (Modeling Multiplication)

5.1.16: Use divisibility rules for 2, 5, and 10

 Factor Trees (Factoring Numbers)

5.1.17: Determine the prime factors for a number using a factor tree

 Factor Trees (Factoring Numbers)

5.1.18: Determine least common multiple

 Pattern Flip (Patterns)

5.1.20: Use order of operations to simplify numeric expressions

 Order of Operations

5.1.22: Divide multi-digit numbers by two-digit numbers with or without remainders

 No Alien Left Behind (Division with Remainders)

5.1.23: Add and subtract improper fractions and mixed numbers with unlike denominators

 Fractions Greater than One (Fraction Tiles)

5.1.24: Add and subtract multi-digit decimals

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

5.1.25: Multiply and divide multi-digit decimals

 Multiplying Decimals (Area Model)

5.2: Student understands and applies geometric concepts and spatial relationships to represent and solve problems in mathematical and nonmathematical situations

5.2.1: Describe properties and attributes of two- and three-dimensional figures; i.e., obtuse angle, acute angle, radius, chord, diagonal, equilateral triangle, isosceles triangle, parallel lines, perpendicular lines

 Classifying Quadrilaterals

5.2.6: Use ordered pairs in quadrant 1 of a coordinate grid

 City Tour (Coordinates)
 Points in the Coordinate Plane
 Points, Lines, and Equations

5.3: Students use data collection and analysis techniques, statistical methods, and probability to solve problems

5.3.1: Read and interpret bar, line, and circle graphs, pictographs, and frequency tables

 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

5.3.3: State possible outcomes for a given situation

 Spin the Big Wheel! (Probability)

5.3.5: Determine or calculate the mode, mean, and range of a set of data

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

5.3.6: Make predictions and draw conclusions based on data collected from a sample group

 Reaction Time 2 (Graphs and Statistics)

5.4: Students use concepts and tools of measurement to describe and quantify the world

5.4.1: Estimate and measure length to the nearest eighth inch

 Cannonball Clowns (Number Line Estimation)

5.4.2: Measure and apply elapsed time; i.e., time zones, schedules, and calendars

 Elapsed Time

5.4.4: Estimate angle measures using the benchmark angles 45°, 90°, 180°, 270°, and 360

 Cannonball Clowns (Number Line Estimation)

5.4.5: Select and use appropriate units when measuring length, area, and volume

 Area of Triangles
 Cannonball Clowns (Number Line Estimation)
 Fido's Flower Bed (Perimeter and Area)

5.4.6: Use formulas to calculate the perimeter and area of squares and rectangles

 Area of Triangles
 Fido's Flower Bed (Perimeter and Area)

5.4.7: Use formulas to calculate the volume of rectangular prisms

 Balancing Blocks (Volume)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.