Content Standards

4.1.1: Identify place value from hundred thousands through the hundredths place

Adding Whole Numbers and Decimals (Base-10 Blocks)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

4.1.2: Order and compare using symbols; i.e., >, <, =, whole numbers (0 to 100,000) and decimals to hundredths

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

4.1.4: Round whole numbers to the nearest tens, hundreds, thousands, ten thousands, and hundred thousands

Rounding Whole Numbers (Number Line)

4.1.5: Represent numbers up to hundred thousands in standard and expanded forms

Cannonball Clowns (Number Line Estimation)

4.1.6: Write tenths and hundredths as decimals and fractions

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

4.1.7: Compare equivalent decimals and fractions, e.g., 5/10 =.5

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

4.1.12: Add and subtract whole numbers between 0 and 100,000

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

4.1.14: Divide multi-digit numbers by a single-digit number

No Alien Left Behind (Division with Remainders)

4.1.15: Add and subtract fractions and mixed numbers with like denominators

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

4.1.16: Add and subtract decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.1.17: Use the distributive property to simplify and perform computations

Chocomatic (Multiplication, Arrays, and Area)

4.1.19: Estimate computations of whole numbers, fractions, and decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.2.1: Analyze and describe the attributes of two- and three-dimensional shapes (i.e., circle, squares, trapezoid, rhombus)

4.2.4: Use motion geometry to show that shapes are congruent or similar

4.3.2: Collect and record data

Reaction Time 2 (Graphs and Statistics)

4.3.3: Organize and display data in line graphs and circle graphs

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

4.3.4: Read, interpret, and generate questions from data displayed in graphs; i.e., line graphs and circle graphs

Elevator Operator (Line Graphs)

Graphing Skills

Movie Reviewer (Mean and Median)

Prairie Ecosystem

Reaction Time 2 (Graphs and Statistics)

4.3.6: Use number lines and coordinate graphs to represent data

Elevator Operator (Line Graphs)

Graphing Skills

4.3.8: Determine or calculate the mode, mean/average, and range for a data set

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.4.1: State specific relationships between units within the same measuring system; e.g., feet to yards, minutes to hours, milliliters to liters

Cannonball Clowns (Number Line Estimation)

4.4.2: Estimate and measure length to the nearest quarter inch

Cannonball Clowns (Number Line Estimation)

4.4.6: Select appropriate units for measuring perimeter, area, and volume

Balancing Blocks (Volume)

Fido's Flower Bed (Perimeter and Area)

Correlation last revised: 5/21/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.