4.1.1: By the end of fourth grade, students will demonstrate place value of whole numbers through the millions and decimals to the hundredth place.

4.1.1.a: Read and write numerals (in digits and words) through the one millions place and decimals to the hundredth place.

Modeling Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

4.1.1.b: Order and compare whole numbers through the one millions place and decimals to the hundredths place using the symbols <, >, and =.

Adding Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

4.1.1.c: Round whole numbers to the nearest named place, such as rounding 1,234 to the nearest hundred would be 1,200.

Rounding Whole Numbers (Number Line)

4.1.3: By the end of fourth grade, students will describe and apply relationships between whole numbers, decimals, and fractions by order, comparison, and operation.

4.1.3.a: Order and compare whole numbers, common fractions, and decimals using the symbols < , >, and =.

Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Treasure Hunter (Decimals on the Number Line)

4.1.3.b: Illustrate mathematical concepts by using objects and drawing pictures or diagrams (subtraction as the opposite of addition and multiplication as repeated addition).

Critter Count (Modeling Multiplication)

4.2.1: By the end of fourth grade, students will estimate, add, subtract, multiply, and divide whole numbers without and with calculators and solve word problems.

4.2.1.a: Demonstrate with accuracy and reasonable speed the basic facts of addition (1-20), subtraction (1-20), multiplication (1-144), and division (1-144).

Factor Trees (Factoring Numbers)

4.2.1.b: Add and subtract accurately five-digit numbers including columns of numbers.

Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)

4.4.3: By the end of fourth grade, students will identify, analyze, and compare two-dimensional geometric figures using congruence, symmetry, similarity, and simple transformations.

Quilting Bee (Symmetry)
Rock Art (Transformations)

4.5.1: By the end of fourth grade, students will collect, organize, record, and interpret data and describe the findings.

4.5.1.a: Collect, organize, and interpret data in line plots, tables, charts, and graphs (pie graphs, bar graphs, and pictographs).

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

4.5.1.b: Draw valid conclusions from displayed data.

Reaction Time 2 (Graphs and Statistics)

4.5.1.c: Investigate and record patterns in a simple probability situation in an organized way.

Pattern Flip (Patterns)
Spin the Big Wheel! (Probability)

4.6.2: By the end of fourth grade, students will identify, describe, and extend arithmetic patterns, using concrete materials and tables.

4.6.2.a: Use Input/Output or function box to identify and extend patterns.

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Pattern Flip (Patterns)

Correlation last revised: 3/2/2015

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.