### 1: Differentiate between the terms factor and multiple, and prime and composite

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

### 4: Compare positive fractions using number sense, symbols (i.e., <, =, >), and number lines

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

### 5: Read, explain, and write a numerical representation for positive improper fractions, mixed numbers, and decimals from a pictorial representation and vice versa

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

### 6: Select and discuss the correct operation for a given problem involving positive fractions using appropriate language such as sum, difference, numerator, and denominator

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

### 7: Select, sequence, and use appropriate operations to solve multi-step word problems with whole numbers

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

### 8: Use the whole number system (e.g., computational fluency, place value, etc.) to solve problems in real-life and other content areas

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

### 9: Use mental math and estimation strategies to predict the results of computations (i.e., whole numbers, addition and subtraction of fractions) and to test the reasonableness of solutions

Cannonball Clowns (Number Line Estimation)

### 16: Apply the concepts of elapsed time in real-life situations and calculate equivalent times across time zones in real-life problems

Elapsed Time

### 18: Estimate time, temperature, weight/mass, and length in familiar situations and explain the reasonableness of answers

Cannonball Clowns (Number Line Estimation)

### 20: Identify appropriate tools and units with which to measure time, mass, weight, temperature, and length

Cannonball Clowns (Number Line Estimation)

Measuring Trees

### 23: Convert between units of measurement for length, weight, and time, in U.S. and metric, within the same system

Cannonball Clowns (Number Line Estimation)

### 24: Use mathematical terms to classify and describe the properties of 2-dimensional shapes, including circles, triangles, and polygons

Classifying Quadrilaterals

### 25: Identify and use appropriate terminology for transformations (e.g., translation as slide, reflection as flip, and rotation as turn)

Rock Art (Transformations)

### 26: Identify shapes that have rotational symmetry

Quilting Bee (Symmetry)

### 27: Identify and plot points on a coordinate grid in the first quadrant

City Tour (Coordinates)

Points in the Coordinate Plane

### 28: Use various types of charts and graphs, including double bar graphs, to organize, display, and interpret data and discuss patterns verbally and in writing

Distance-Time Graphs

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

### 29: Compare and contrast different scales and labels for bar and line graphs

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 1 (Graphs and Statistics)

### 31: Compare and contrast survey data from two groups relative to the same question

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

### 32: Represent probabilities as common fractions and recognize that probabilities fall between 0 and 1, inclusive

Spin the Big Wheel! (Probability)

### 33: Fill in missing elements in sequences of designs, number patterns, positioned figures, and quantities of objects

Function Machines 1 (Functions and Tables)

Correlation last revised: 5/11/2018