Content Standards

4.M.1: Number and Operation

4.M.1.1: Understand and use numbers.

4.M.1.1.1: Read, write, compare, and order whole numbers to 100,000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.M.1.1.2: Identify and apply place value in whole numbers.

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

4.M.1.1.4: Read, write, compare, and order commonly used fractions with pictorial representations.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.M.1.1.5: Use decimal numbers with money.

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.M.1.2: Perform computations accurately.

4.M.1.2.1: Recall multiplication facts through 10 x 10.

Critter Count (Modeling Multiplication)

4.M.1.2.2: Add and subtract whole numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

4.M.1.2.3: Multiply up to two-digit by two-digit whole numbers and divide whole numbers by one-digit divisors.

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

4.M.1.2.4: Add and subtract fractions with like denominators that do not require simplification.

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

4.M.1.3: Estimate and judge reasonableness of results.

4.M.1.3.1: Estimate to predict computation results.

Cannonball Clowns (Number Line Estimation)

4.M.2: Concepts and Principles of Measurement

4.M.2.1: Understand and use U.S. customary and metric measurements.

4.M.2.1.1: Select and use appropriate units and tools to make the formal measurements of length, temperature, and weight in both systems.

Cannonball Clowns (Number Line Estimation)

Measuring Trees

4.M.2.1.4: Solve real-world problems related to elapsed time.

4.M.2.1.5: Convert units of length and time within the U. S. Customary system.

Cannonball Clowns (Number Line Estimation)

4.M.2.1.7: Recall length and volume (capacity) equivalences involving inches, feet, yards, cups, pints, quarts, and gallons in the U.S. Customary system.

Cannonball Clowns (Number Line Estimation)

4.M.3: Concepts and Language of Algebra and Functions

4.M.3.1: Use algebraic symbolism as a tool to represent mathematical relationships.

4.M.3.1.3: Show the relationship between multiplication and division using fact families.

Factor Trees (Factoring Numbers)

Function Machines 3 (Functions and Problem Solving)

4.M.3.4: Understand the concept of functions.

4.M.3.4.1: Identify the rule (function) for a pattern using whole numbers and addition and then extend the pattern.

Function Machines 1 (Functions and Tables)

4.M.4: Concepts and Principles of Geometry

4.M.4.1: Apply concepts of size, shape, and spatial relationships.

4.M.4.1.1: Identify, compare, and analyze attributes of two- and three- dimensional shapes, including parallel, intersecting, and perpendicular lines, and develop vocabulary to describe the attributes.

4.M.4.1.2: Predict the results of sliding and flipping two-dimensional shapes.

Classifying Quadrilaterals

Rock Art (Transformations)

4.M.4.1.3: Identify multiple lines of symmetry in two-dimensional shapes.

4.M.4.1.4: Discuss perimeters of polygons, and areas and perimeters of rectangles and squares, using concrete objects.

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

4.M.4.3: Apply graphing in two dimensions.

4.M.4.3.1: Use ordered pairs to identify the position of a point in the first quadrant on a coordinate grid.

4.M.5: Data Analysis, Probability, and Statistics

4.M.5.1: Understand data analysis.

4.M.5.1.1: Read and interpret simple tables, charts, bar graphs, and line graphs.

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

4.M.5.2: Collect, organize, and display data.

4.M.5.2.1: Collect, organize, and display data in tables and charts to answer a question.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

4.M.5.2.2: Display data in a bar graph using appropriate notation such as a title, axes labels, and reasonable scales.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

4.M.5.3: Apply simple statistical measurements.

4.M.5.3.1: Find the mode of a simple set of whole number data.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 5/10/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.