3.M.1: Number and Operation

3.M.1.1: Understand and use numbers.

3.M.1.1.2: Identify place value through 9,999.

 Cannonball Clowns (Number Line Estimation)
 Rounding Whole Numbers (Number Line)
 Target Sum Card Game (Multi-digit Addition)

3.M.1.1.4: Recognize, name, and represent commonly used fractions using concrete materials.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

3.M.1.1.5: Recognize mathematical information and select strategies appropriate for solving a multi-step problem.

 Estimating Population Size

3.M.1.2: Perform computations accurately.

3.M.1.2.2: Add and subtract whole numbers with and without regrouping through 999.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

3.M.1.2.3: Add three one- and two- digit addends.

 Adding Whole Numbers and Decimals (Base-10 Blocks)

3.M.1.2.4: Multiply whole numbers through 10 x 10.

 Critter Count (Modeling Multiplication)

3.M.1.3: Estimate and judge reasonableness of results.

3.M.1.3.1: Estimate to predict sums and differences.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

3.M.2: Concepts and Principles of Measurement

3.M.2.1: Understand and use U.S. customary and metric measurements.

3.M.2.1.1: Select and use appropriate units and tools to make formal measurements of length and temperature in both systems.

 Cannonball Clowns (Number Line Estimation)
 Measuring Trees

3.M.3: Concepts and Language of Algebra and Functions

3.M.3.2: Evaluate algebraic expressions.

3.M.3.2.1: Use the commutative property of multiplication.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

3.M.3.2.2: Solve multiplication problems using the commutative property (e.g., If 24 x 38 = 912, then what is 38 x 24?).

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

3.M.4: Concepts and Principles of Geometry

3.M.4.1: Apply concepts of size, shape, and spatial relationships.

3.M.4.1.2: Discuss sliding and flipping of two-dimensional shapes.

 Rock Art (Transformations)

3.M.5: Data Analysis, Probability, and Statistics

3.M.5.2: Collect, organize, and display data.

3.M.5.2.1: Collect, organize, and display data in tables, charts, or bar graphs in order to answer a question.

 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 5/10/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.