MA.3.1: Understand numbers, ways of representing numbers, relationships among numbers, and number systems

MA.3.1.1: Represent place value from hundredths to ten-thousands flexibly

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Treasure Hunter (Decimals on the Number Line)

MA.3.1.3: Compare and order fractions with denominators up to 12 (e.g., greater than, less than, equal)

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

MA.3.1.4: Use fractions with denominators up to 12 to solve problems

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

MA.3.2: Understand the meaning of operations and how they relate to each other

MA.3.2.1: Recognize situations involving multiplication and division of whole numbers and represent the situation with a number sentence

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

MA.3.2.2: Select and apply various meanings and representations of multiplication and division

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)

MA.3.2.3: Demonstrate that multiplication and division of whole numbers can undo each other

Factor Trees (Factoring Numbers)

MA.3.3: Use computational tools and strategies fluently and, when appropriate, use estimation

MA.3.3.1: Recall multiplication facts from 0 x 0 to 10 x 10

Critter Count (Modeling Multiplication)

MA.3.3.2: Use a variety of strategies to solve problems involving addition and subtraction of two- and three-digit numbers

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

MA.3.3.3: Estimate the results of whole-number computations

Adding Whole Numbers and Decimals (Base-10 Blocks)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

MA.3.4: Understand attributes, units, and systems of units in measurement; and develop and use techniques, tools, and formulas for measuring

MA.3.4.1: Describe the concept of area and volume and the appropriate units for each

Balancing Blocks (Volume)
Fido's Flower Bed (Perimeter and Area)

MA.3.4.2: Measure area and volume using standard and non-standard units (e.g., tiles, index cards, grids, cubes)

Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)

MA.3.4.3: Measure length, capacity, and weight in U.S. customary and metric units (e.g., pound, kilogram)

Cannonball Clowns (Number Line Estimation)
Measuring Trees

MA.3.4.4: Estimate and determine the elapsed time between two events or times

Elapsed Time

MA.3.4.5: Select appropriate tools for measuring length, capacity, and weight

Cannonball Clowns (Number Line Estimation)
Measuring Trees

MA.3.4.6: Estimate and measure perimeter and area of common shapes and irregular (e.g., a house-shaped pentagon) shapes

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

MA.3.6: Use transformations and symmetry to analyze mathematical situations

MA.3.6.1: Predict and confirm the result of flipping, sliding, and turning shapes

Rock Art (Transformations)

MA.3.6.2: Use flips, slides, and turns to show that a shape or design is symmetrical

Quilting Bee (Symmetry)
Rock Art (Transformations)

MA.3.6.3: Recognize rotational symmetry of plane figures

Quilting Bee (Symmetry)

MA.3.8: Select and use different representational systems, including coordinate geometry

MA.3.8.1: Use coordinates to locate objects/locations on a grid

City Tour (Coordinates)

MA.3.10: Use symbolic forms to represent, model, and analyze mathematical situations

MA.3.10.1: Model situations that involve multiplication and division of whole numbers using objects/pictures and number sentences

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

MA.3.11: Pose questions and collect, organize, and represent data to answer those questions

MA.3.11.1: Pose questions, collect data using surveys, and organize the data into tables and graphs

Mascot Election (Pictographs and Bar Graphs)
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
Real-Time Histogram

MA.3.11.2: Organize and represent data in more than one way (e.g., tallies, chart, tables, bar graphs, line plots, line graphs)

Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

MA.3.12: Interpret data using methods of exploratory data analysis

MA.3.12.1: Interpret data (e.g., tallies, chart, tables, bar graphs, line plots) and state what the representation shows about the set of data

Reaction Time 1 (Graphs and Statistics)

MA.3.13: Develop and evaluate inferences, predictions, and arguments that are based on data

MA.3.13.1: Answer questions based on data represented in graphs

Real-Time Histogram

Correlation last revised: 5/10/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.