21st Century Mathematics

M.O.4.1: Through communication, representation, reasoning and proof, problem solving, and making connections within and beyond the field of mathematics, students will demonstrate understanding of numbers, ways of representing numbers, and relationships among numbers and number systems, demonstrate meanings of operations and how they relate to one another, and compute fluently and make reasonable estimates.

M.O.4.1.1: read, write, order, and compare whole numbers to the millions place and decimals to thousandths place using a variety of strategies (e.g. symbols, manipulatives, number line, pictorial representations).

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

Treasure Hunter (Decimals on the Number Line)

M.O.4.1.4: using concrete models, benchmark fractions, number line

M.O.4.1.4.a: compare and order fractions with like and unlike denominators

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

M.O.4.1.4.b: add and subtract fractions with like and unlike denominators

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

M.O.4.1.4.c: model equivalent fractions

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

M.O.4.1.5: analyze the relationship of fractions to decimals using concrete objects and pictorial representations.

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

M.O.4.1.7: add and subtract whole numbers(up to five ?digit number) and decimals to the 1000th place, multiply (up to three digits by two-digits, and divide(up to a three digit number with a one and two-digit number).

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

No Alien Left Behind (Division with Remainders)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

M.O.4.1.9: quick recall of basic multiplication facts and corresponding division facts.

Critter Count (Modeling Multiplication)

M.O.4.2: Through communication, representation, reasoning and proof, problem solving, and making connections within and beyond the field of mathematics, students will demonstrate understanding of patterns, relations and functions, represent and analyze mathematical situations and structures using algebraic symbols, use mathematical models to represent and understand quantitative relationships, and analyze change in various contexts.

M.O.4.2.1: determine the rule and explain how change in one variable relates to the change in the second variable, given an input/output model using two operations.

Function Machines 1 (Functions and Tables)

M.O.4.3: Through communication, representation, reasoning and proof, problem solving, and making connections within and beyond the field of mathematics, students will analyze characteristics and properties of two- and three-dimensional geometric shapes and develop mathematical arguments about geometric relationships, specify locations and describe spatial relationships using coordinate geometry and other representational systems, apply transformations and use symmetry to analyze mathematical situations, and solve problems using visualization, spatial reasoning, and geometric modeling.

M.O.4.3.1: identify, classify, compare and contrast two-dimensional (including quadrilateral shapes) and three-dimensional geometric figures according to attributes.

M.O.4.3.3: identify, draw, label, compare and classify

M.O.4.3.3.b: angles (acute, right, obtuse, and straight)

M.O.4.3.4: identify and create a two-dimensional design with one line of symmetry.

M.O.4.3.5: graph/plot ordered pairs on a first-quadrant grid and use the coordinate system to specify location and describe path.

City Tour (Coordinates)

Function Machines 2 (Functions, Tables, and Graphs)

M.O.4.4: Through communication, representation, reasoning and proof, problem solving, and making connections within and beyond the field of mathematics, students will demonstrate understanding of measurable attributes of objects and the unites, systems, and processes of measurement, and apply appropriate techniques, tools and formulas to determine measurements.

M.O.4.4.2: Quantify area by finding the total number of same sized units that cover a shape, develop a rule and justify the formula for the area of a rectangle using the area model representing multiplication.

Chocomatic (Multiplication, Arrays, and Area)

M.O.4.4.3: read time to the minute, calculate elapsed time in hours/minutes within a 24-hour period.

M.O.4.5: Through communication, representation, reasoning and proof, problem solving, and making connections within and beyond the field of mathematics, students will: formulate questions that can be addressed with data and collect, organize, and display relevant data to answer them, select and use appropriate statistical methods to analyze data, develop and evaluate inferences and predictions that are based on models, and apply and demonstrate an understanding of basic concepts of probability.

M.O.4.5.1: read and interpret information represented on a circle graph.

M.O.4.5.2: pose a grade-appropriate question that can be addressed with data, collect, organize, display, and analyze data in order to answer the question.

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

M.O.4.5.4: solve real world problems using mean, median and mode.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 3/1/2018