Learning Results

A.1.b: Recognize the place values of digits in numbers up to 10,000.

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

A.1.c: Compare and order numbers with up to four digits.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.2.a: Display an understanding of the base ten place value system.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

A.2.b: Use an operation appropriate to a given situation.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

A.3.a: Multiply single-digit numbers and divide using single-digit divisors and up to two-digit dividends (division facts only, but remainders may be present).

Critter Count (Modeling Multiplication)

A.3.c: Recognize and use models for multiplication and division situations.

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

A.3.d: Use multiple strategies for multiplication and division.

Factor Trees (Factoring Numbers)

No Alien Left Behind (Division with Remainders)

A.4.a: Recognize, name, and illustrate fractions with denominators from two to ten.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

A.4.b: Recognize, name, and illustrate parts of a whole.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

A.4.c: Compare and order fractions with like numerators or with like denominators.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

C.2.a: Calculate and measure the distance around a figure whose perimeter is comprised of straight edges.

Fido's Flower Bed (Perimeter and Area)

D.3.a: Use the inverse relationships between addition and subtraction and between multiplication and division and the commutative laws of multiplication and addition to solve problems.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Factor Trees (Factoring Numbers)

Function Machines 3 (Functions and Problem Solving)

D.3.b: Be able to show that for whole numbers subtraction and division are not commutative and show that multiplication and addition are commutative.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.