Grade Level Expectations

1.1.1: Demonstrate an understanding that our number system is based on combinations of 1s, 10s, and 100s-place value

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.1.3: Connect skip counting to multiplication

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

1.1.4: Develop understanding of fractions as parts of unit wholes

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.1.5: Compare the size of common fractions using models

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.2.3: Develop and use strategies to estimate the results of addition and subtraction operations on whole numbers

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.2.5: Develop the concept of multiplication by using models to represent and count the number of groups and the number of elements in each group (e.g., repeated addition, arrays, skip counting)

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

1.2.6: Select and use appropriate methods and tools for computing (e.g., mental computation, estimation, calculators, paper and pencil) depending on the context and nature of the computation

Cannonball Clowns (Number Line Estimation)

Multiplying Decimals (Area Model)

2.1.2: Describe the patterns that result when skip counting

2.2.1: Model situations that involve the addition, subtraction, and multiplication of whole numbers using objects, pictures, symbols, and geometric models

Adding Whole Numbers and Decimals (Base-10 Blocks)

Critter Count (Modeling Multiplication)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

3.2.1: Describe a flip or slide of a given shape that demonstrates that the two shapes are congruent

3.3.2: Find objects that match a standard unit (e.g., one inch, one foot, one centimeter, one meter)

Cannonball Clowns (Number Line Estimation)

3.3.5: Make number lines and break each unit into smaller units (e.g., 1/2 units, 1/3 units, 1/4 units)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Treasure Hunter (Decimals on the Number Line)

3.3.6: Find the area of a design by counting the number of units used to cover or fill it (e.g., pattern blocks, color tiles)

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

4.1.1: Collect categorical and numerical data to answer a question posed by the teacher or students

Reaction Time 2 (Graphs and Statistics)

4.2.1: Demonstrate a variety of informal and conventional techniques for representing and organizing categorical and numerical data (e.g., tallies, tables, pictographs, bar graphs)

Forest Ecosystem

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 1 (Graphs and Statistics)

4.3.2: Find and use the mode to describe and interpret data

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

A.6.5.1: Draw conclusions and make predictions, with and without appropriate technology, from models, tables and line graphs

G.8.5.1: Identify and model regular and irregular polygons including decagon

G.9.5.1: Predict and describe the results of translation (slide), reflection (flip), rotation (turn), showing that the transformed shape remains unchanged

G.10.5.1: Use geometric vocabulary (horizontal/x-axis, vertical/ y-axis, ordered pairs) to describe the location and plot points in Quadrant I

Points in the Coordinate Plane

M.12.5.5: Model the differences between covering the faces (surface area/nets) and filling the interior (volume of cubes)

M.13.5.1: Solve real world problems involving one elapsed time, counting forward (calendar and clock)

M.13.5.3: Draw and measure distance to the nearest cm and ΒΌ inch accurately

Cannonball Clowns (Number Line Estimation)

M.13.5.4: Develop and use strategies to solve real world problems involving perimeter and area of rectangles

Fido's Flower Bed (Perimeter and Area)

DAP.14.5.1: Develop appropriate questions for surveys

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

DAP.14.5.2: Collect numerical and categorical data using surveys, observations and experiments that would result in bar graphs, line graphs, line plots and stem-and-leaf plots

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

DAP.14.5.3: Construct and interpret frequency tables, charts, line plots, stem-and-leaf plots and bar graphs

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

DAP.15.5.1: Interpret graphs such as line graphs, double bar graphs, and circle graphs

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

DAP.15.5.2: Determine, with and without appropriate technology, the range, mean, median and mode (whole number data sets) and explain what each indicates about the set of data

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

DAP.17.5.2: List and explain all possible outcomes in a given situation

Spin the Big Wheel! (Probability)

M.13.4.9: Use strategies for finding the perimeter of a rectangle

Fido's Flower Bed (Perimeter and Area)

M.13.4.10: Use strategies for finding the area of a rectangle

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

M.13.4.11: Use strategies to find the volume (cubic units) of rectangular prisms and cubes

DAP.14.4.1: Create a data collection plan after being given a topic and collect, organize, display, describe and interpret simple data using frequency tables or line plots, pictographs and bar graphs

DAP.15.4.1: Represent and interpret data using pictographs, bar graphs and line graphs in which symbols or intervals are greater than one

Elevator Operator (Line Graphs)

Forest Ecosystem

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

DAP.15.4.2: Match a set of data with a graphical representation of the data

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

DAP.17.4.2: Conduct simple probability experiments, record the data and draw conclusions about the likelihood of possible outcome (roll number cubes, pull tiles from a bag, spin spinner, or determine the fairness of the game)

Spin the Big Wheel! (Probability)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.