Curriculum Framework

NO.1.5.1: Use models and visual representations to develop the concepts of the following:

NO.1.5.1.a: Fractions:

NO.1.5.1.a.1: parts of unit wholes

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

NO.1.5.1.a.2: parts of a collection

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

NO.1.5.1.a.3: locations on number lines

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

NO.1.5.1.c: Percents:

NO.1.5.1.c.1: part-to-100

Fraction, Decimal, Percent (Area and Grid Models)

NO.1.5.2: Develop understanding of decimal place value using models

Adding Whole Numbers and Decimals (Base-10 Blocks)

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

NO.1.5.3: Identify decimal and percent equivalents for benchmark fractions

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

NO.1.5.5: Use models of benchmark fractions and their equivalent forms:

NO.1.5.5.a: to analyze the size of fractions

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

NO.1.5.5.b: to determine that simplification does not change the value of the fraction

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

NO.1.5.5.c: to convert between mixed numbers and improper fractions

Fractions Greater than One (Fraction Tiles)

NO.2.5.1: Use divisibility rules to determine if a number is a factor of another number (2, 3, 5, 10)

Factor Trees (Factoring Numbers)

NO.2.5.3: Identify the distributive property by using physical models to solve computation and real world problems

Chocomatic (Multiplication, Arrays, and Area)

NO.2.5.4: Apply rules (conventions) for order of operations to whole numbers where the left to right computations are modified only by the use of parentheses

NO.2.5.5: Model addition, subtraction, and multiplication of fractions with like and unlike denominators and decimals

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

NO.3.5.2: Develop and use algorithms:

NO.3.5.2.a: to add and subtract numbers containing decimals (up to thousandths place)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NO.3.5.2.b: to multiply decimals (hundredths x tenths)

Multiplying Decimals (Area Model)

NO.3.5.2.d: to add and subtract fractions with like denominators

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

NO.3.5.4: Develop and use strategies to Estimate the results of whole number computations and to judge the reasonableness of such results

Cannonball Clowns (Number Line Estimation)

Multiplying Decimals (Area Model)

NO.3.5.5: Use factors of numbers:

NO.3.5.5.c: to simplify fractions to the lowest terms

Factor Trees (Factoring Numbers)

A.6.5.1: Draw conclusions and make predictions, with and without appropriate technology, from models, tables and line graphs

G.8.5.1: Identify and model regular and irregular polygons including decagon

G.9.5.1: Predict and describe the results of translation (slide), reflection (flip), rotation (turn), showing that the transformed shape remains unchanged

G.10.5.1: Use geometric vocabulary (horizontal/x-axis, vertical/ y-axis, ordered pairs) to describe the location and plot points in Quadrant I

Points in the Coordinate Plane

M.12.5.5: Model the differences between covering the faces (surface area/nets) and filling the interior (volume of cubes)

M.13.5.1: Solve real world problems involving one elapsed time, counting forward (calendar and clock)

M.13.5.3: Draw and measure distance to the nearest cm and ΒΌ inch accurately

Cannonball Clowns (Number Line Estimation)

M.13.5.4: Develop and use strategies to solve real world problems involving perimeter and area of rectangles

Fido's Flower Bed (Perimeter and Area)

DAP.14.5.1: Develop appropriate questions for surveys

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

DAP.14.5.2: Collect numerical and categorical data using surveys, observations and experiments that would result in bar graphs, line graphs, line plots and stem-and-leaf plots

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

DAP.14.5.3: Construct and interpret frequency tables, charts, line plots, stem-and-leaf plots and bar graphs

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

DAP.15.5.1: Interpret graphs such as line graphs, double bar graphs, and circle graphs

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

DAP.15.5.2: Determine, with and without appropriate technology, the range, mean, median and mode (whole number data sets) and explain what each indicates about the set of data

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

DAP.17.5.2: List and explain all possible outcomes in a given situation

Spin the Big Wheel! (Probability)

M.13.4.9: Use strategies for finding the perimeter of a rectangle

Fido's Flower Bed (Perimeter and Area)

M.13.4.10: Use strategies for finding the area of a rectangle

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

M.13.4.11: Use strategies to find the volume (cubic units) of rectangular prisms and cubes

DAP.14.4.1: Create a data collection plan after being given a topic and collect, organize, display, describe and interpret simple data using frequency tables or line plots, pictographs and bar graphs

DAP.15.4.1: Represent and interpret data using pictographs, bar graphs and line graphs in which symbols or intervals are greater than one

Elevator Operator (Line Graphs)

Forest Ecosystem

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

DAP.15.4.2: Match a set of data with a graphical representation of the data

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

DAP.17.4.2: Conduct simple probability experiments, record the data and draw conclusions about the likelihood of possible outcome (roll number cubes, pull tiles from a bag, spin spinner, or determine the fairness of the game)

Spin the Big Wheel! (Probability)

Correlation last revised: 3/1/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.