M1.2.1: Read, write, model, order, and count with positive whole numbers to 1,000,000 and negative whole numbers.

Modeling Fractions (Area Models)

M1.2.2: Use, model, and identify place value positions from 0.001 to 1,000,000.

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)

M1.2.3: Model and explain the processes of multiplication and division. Describe the relationships among the four basic operations.

Chocomatic (Multiplication, Arrays, and Area)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)

M1.2.5: Model and explain the process of adding and subtracting fractions with common denominators and decimals that represent money.

Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Subtracting Decimals (Base-10 Blocks)

M1.2.6: Identify and describe factors and multiples including those factors and multiples common to a pair or set of numbers.

Factor Trees (Factoring Numbers)

M1.2.7: Demonstrate the commutative and identity properties of multiplication.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

M2.2.2: Identify and use equivalent measurements (e.g., 60 minutes = 1 hour, 7 days = 1 week).

Measuring Motion

M2.2.4: Estimate and measure the dimensions of geometric figures.

Measuring Trees

M3.2.1: Describe and use a variety of estimation strategies including rounding to the appropriate place value, multiplying by powers of 10, and using front-end estimation to check the reasonableness of solutions.

Target Sum Card Game (Multi-digit Addition)

M3.2.2: Recall and use basic multiplication and division facts orally, with paper and pencil without a calculator.

Factor Trees (Factoring Numbers)

M3.2.3: Add and subtract whole numbers and fractions with common denominators to 12 and decimals, including money amounts, using models and algorithms.

Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Cargo Captain (Multi-digit Subtraction)
Fraction Artist 2 (Area Models of Fractions)
Subtracting Decimals (Base-10 Blocks)

M3.2.5: Find equivalent fractions. Convert between fractions and mixed numbers.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)

M4.2.1: Use patterns and their extensions to make predictions and solve problems; describe patterns found in the number system including those formed by multiples, factors, perfect squares, and powers of 10.

Pattern Flip (Patterns)

M4.2.2: Generate and solve simple functions by identifying and applying multiplication and division patterns.

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)

M4.2.4: Use words, lists, and tables to represent and analyze patterns.

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Pattern Flip (Patterns)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

M4.2.5: Explain the purpose of variables and use them in open sentences to express relationships and describe simple functions.

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)

M5.2.4: Distinguish between area and perimeter; find both using a variety of methods including rulers, grid paper, and tiles.

City Tour (Coordinates)
Fido's Flower Bed (Perimeter and Area)

M5.2.5: Identify and model transformations of geometric figures, describing the motions as slides, flips, or rotations.

Quilting Bee (Symmetry)
Rock Art (Transformations)

M5.2.6: Locate and describe objects in terms of their position with and without compass directions; identify coordinates for a given point or locate points of given coordinates on a grid.

City Tour (Coordinates)

M6.2.1: Collect, organize, and display data creating a variety of visual displays including tables, charts, and line graphs.

Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

M6.2.2: Present the data using a variety of appropriate representations and explain the meaning of the data.

Mascot Election (Pictographs and Bar Graphs)
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

M6.2.3: Describe and interpret a data set using mean, median, mode, and range.

Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

M6.2.4: Estimate whether a game is mathematically fair or unfair; analyze and present probability data using simple fractions.

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 3/24/2010

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.