M1.1.1: Read, write, order, count, and model one-to-one correspondence with whole numbers to100.

 Modeling Decimals (Base-10 Blocks)

M1.1.5: Identify, model, and label simple fractions, describing and defining them as equal parts of a whole, a region, or a set.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

M1.1.6: Identify, describe, and extend patterns inherent in the number system. Skip count by 2's 5's and 10's. Add and subtract by 10. Identify even and odd numbers.

 Adding Decimals (Base-10 Blocks)
 Adding Fractions (Fraction Tiles)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

M2.1.3: Choose a unit of measure, estimate the length or weight of objects and then measure to check for reasonableness.

 Cannonball Clowns (Number Line Estimation)

M3.1.1: Make reasonable estimates of "how many" and "how much"; estimate the results of simple addition and subtraction problems.

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

M3.1.3: Add and subtract whole numbers to 100 using a variety of models and algorithms.

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

M3.1.4: Model multiplication as repeated addition and grouping objects; model division as "sharing equally" and grouping objects.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

M4.1.1: Recognize, describe, create, and extend repeating and increasing patterns with a variety of materials including symbols, objects, and manipulatives.

 Pattern Finder
 Pattern Flip (Patterns)

M4.1.2: Generate and solve simple functions by identifying and applying addition and subtraction patterns.

 Function Machines 1 (Functions and Tables)

M5.1.1: Identify, sort, describe, model, and compare circles, triangles, and rectangles including squares regardless of orientation.

 Classifying Quadrilaterals

M5.1.3: Identify and create examples of line symmetry; compare and describe given circles, triangles, and rectangles as larger, smaller, or congruent.

 Classifying Quadrilaterals

M5.1.5: Describe and identify geometric transformations including slides, flips, and turns.

 Rock Art (Transformations)

M6.1.1: Collect, record, organize, display, and explain the classification of data.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 2 (Graphs and Statistics)

M6.1.2: Describe data from a variety of visual displays including tallies, tables, pictographs, bar graphs, and Venn diagrams.

 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 1 (Graphs and Statistics)

M6.1.4: Find and record the possibilities of simple probability experiments; explain differences between chance and certainty, giving examples.

 Spin the Big Wheel! (Probability)

M6.1.5: Conduct a survey and tally the results.

 Mascot Election (Pictographs and Bar Graphs)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.