M1.1.1: Read, write, order, count, and model one-to-one correspondence with whole numbers to100.

 Modeling Whole Numbers and Decimals (Base-10 Blocks)

M1.1.5: Identify, model, and label simple fractions, describing and defining them as equal parts of a whole, a region, or a set.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

M1.1.6: Identify, describe, and extend patterns inherent in the number system. Skip count by 2's 5's and 10's. Add and subtract by 10. Identify even and odd numbers.

 Adding Fractions (Fraction Tiles)
 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

M2.1.3: Choose a unit of measure, estimate the length or weight of objects and then measure to check for reasonableness.

 Cannonball Clowns (Number Line Estimation)

M3.1.1: Make reasonable estimates of "how many" and "how much"; estimate the results of simple addition and subtraction problems.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

M3.1.3: Add and subtract whole numbers to 100 using a variety of models and algorithms.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

M3.1.4: Model multiplication as repeated addition and grouping objects; model division as "sharing equally" and grouping objects.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

M4.1.1: Recognize, describe, create, and extend repeating and increasing patterns with a variety of materials including symbols, objects, and manipulatives.

 Pattern Finder
 Pattern Flip (Patterns)

M4.1.2: Generate and solve simple functions by identifying and applying addition and subtraction patterns.

 Function Machines 1 (Functions and Tables)

M5.1.5: Describe and identify geometric transformations including slides, flips, and turns.

 Rock Art (Transformations)

M6.1.1: Collect, record, organize, display, and explain the classification of data.

 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 2 (Graphs and Statistics)

M6.1.2: Describe data from a variety of visual displays including tallies, tables, pictographs, bar graphs, and Venn diagrams.

 Forest Ecosystem
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 1 (Graphs and Statistics)

M6.1.4: Find and record the possibilities of simple probability experiments; explain differences between chance and certainty, giving examples.

 Spin the Big Wheel! (Probability)

M6.1.5: Conduct a survey and tally the results.

 Mascot Election (Pictographs and Bar Graphs)

Correlation last revised: 5/8/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.