Sunshine State Standards with Grade Level Expectations

MA.A.1.2: The student understands the different ways numbers are represented and used in the real world.

MA.A.1.2.1: The student names whole numbers combining three-digit numeration (hundreds, tens, ones) and the use of number periods, such as ones, thousands, and millions and associates verbal names, written word names, and standard numerals with whole numbers, commonly used fractions, decimals, and percents.

MA.A.1.2.1.1: reads, writes, and identifies whole numbers, fractions, and mixed numbers.

Fractions Greater than One (Fraction Tiles)

MA.A.1.2.1.2: reads, writes, and identifies decimals through thousandths.

Fraction, Decimal, Percent (Area and Grid Models)

Treasure Hunter (Decimals on the Number Line)

MA.A.1.2.2: The student understands the relative size of whole numbers, commonly used fractions, decimals, and percents.

MA.A.1.2.2.1: uses symbols (> , < , =) to compare numbers in the same and different forms such as 0.5 < 3/ 4.

Fraction, Decimal, Percent (Area and Grid Models)

MA.A.1.2.2.2: compares and orders whole numbers using concrete materials, number lines, drawings, and numerals.

Cannonball Clowns (Number Line Estimation)

MA.A.1.2.2.3: compares and orders commonly used fractions, percents, and decimals to thousandths using concrete materials, number lines, drawings, and numerals.

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

Treasure Hunter (Decimals on the Number Line)

MA.A.1.2.2.4: locates whole numbers, fractions, mixed numbers, and decimals on the same number line.

Fraction Garden (Comparing Fractions)

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

Number Line Frog Hop (Addition and Subtraction)

Treasure Hunter (Decimals on the Number Line)

MA.A.1.2.3: The student understands concrete and symbolic representations of whole numbers, fractions, decimals, and percents in real-world situations.

MA.A.1.2.3.1: translates problem situations into diagrams, models, and numerals using whole numbers, fractions, mixed numbers, decimals, and percents.

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

MA.A.2.2: The student understands number systems.

MA.A.2.2.1: The student uses place-value concepts of grouping based upon powers of ten (thousandths, hundredths, tenths, ones, tens, hundreds, thousands) within the decimal number system.

MA.A.2.2.1.1: knows that place value relates to powers of 10.

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Base-10 Blocks)

MA.A.2.2.1.2: expresses numbers to millions or more in expanded form using powers of ten, with or without exponential notation.

Cannonball Clowns (Number Line Estimation)

MA.A.2.2.2: The student recognizes and compares the decimal number system to the structure of other number systems such as the Roman numeral system or bases other than ten.

MA.A.2.2.2.1: explains the similarities and differences between the decimal (base 10) number system and other number systems that do or do not use place value.

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Base-10 Blocks)

MA.A.3.2: The student understands the effects of operations on numbers and the relationships among these operations, selects appropriate operations, and computes for problem solving.

MA.A.3.2.1: The student understands and explains the effects of addition, subtraction, and multiplication on whole numbers, decimals, and fractions, including mixed numbers, and the effects of division on whole numbers, including the inverse relationship of multiplication and division.

MA.A.3.2.1.2: explains and demonstrates the multiplication of decimals to hundredths using concrete materials, drawings, story problems, symbols, and algorithms.

Modeling Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

MA.A.3.2.1.3: predicts the relative size of solutions in the following:

MA.A.3.2.1.3.a: addition, subtraction, multiplication, and division of whole numbers

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

MA.A.3.2.1.3.b: addition, subtraction, and multiplication of fractions, decimals, and mixed numbers, with particular attention given to fraction and decimal multiplication (for example, when two numbers less than one are multiplied, the result is a number less than either factor)

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Multiplying Decimals (Area Model)

MA.A.3.2.1.4: explains and demonstrates the inverse nature of multiplication and division, with particular attention to multiplication by a fraction (for example, multiplying by _ yields the same result as dividing by 4).

Function Machines 3 (Functions and Problem Solving)

MA.A.3.2.1.5: explains and demonstrates the commutative, associative, and distributive properties of multiplication.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

MA.A.3.2.2: The student selects the appropriate operation to solve specific problems involving addition, subtraction, and multiplication of whole numbers, decimals, and fractions, and division of whole numbers.

MA.A.3.2.2.1: uses problem-solving strategies to determine the operation(s) needed to solve one-and two- step problems involving addition, subtraction, multiplication, and division of whole numbers, and addition, subtraction, and multiplication of decimals and fractions.

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Subtracting Decimals (Base-10 Blocks)

MA.A.3.2.3: The student adds, subtracts, and multiplies whole numbers, decimals, and fractions, including mixed numbers, and divides whole numbers to solve real-world problems, using appropriate methods of computing, such as mental mathematics, paper and pencil, and calculator.

MA.A.3.2.3.1: solves real-world problems involving addition, subtraction, multiplication, and division of whole numbers, and addition, subtraction, and multiplication of decimals, fractions, and mixed numbers using an appropriate method (for example, mental math, pencil and paper, calculator).

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

MA.A.4.2: The student uses estimation in problem solving and computation.

MA.A.4.2.1: The student uses and justifies different estimation strategies in a real-world problem situation and determines the reasonableness of results of calculations in a given problem situation.

MA.A.4.2.1.1: chooses, describes, and explains estimation strategies used to determine the reasonableness of solutions to real-world problems.

Target Sum Card Game (Multi-digit Addition)

MA.A.4.2.1.2: estimates quantities of objects to 1000 or more and justifies and explains the reasoning for the estimate (for example, using benchmark numbers, unitizing).

Target Sum Card Game (Multi-digit Addition)

MA.A.5.2: The student understands and applies theories related to numbers.

MA.A.5.2.1: The student understands and applies basic number theory concepts, including primes, composites, factors, and multiples.

MA.A.5.2.1.1: finds factors of numbers to 100 to determine if they are prime or composite.

Factor Trees (Factoring Numbers)

MA.A.5.2.1.2: expresses a whole number as a product of its prime factors.

Factor Trees (Factoring Numbers)

MA.B.1.2: The student measures quantities in the real world and uses the measures to solve problems.

MA.B.1.2.1: The student uses concrete and graphic models to develop procedures for solving problems related to measurement including length, weight, time, temperature, perimeter, area, volume, and angle.

MA.B.1.2.1.2: extends conceptual experiences into patterns to develop formulas for determining perimeter, area, and volume.

Balancing Blocks (Volume)

Fido's Flower Bed (Perimeter and Area)

MA.B.1.2.1.5: investigates measures of circumference using concrete materials (for example, uses string or measuring tape to measure the circumference of cans or bottles).

MA.B.1.2.2: The student solves real-world problems involving length, weight, perimeter, area, capacity, volume, time, temperature, and angles.

MA.B.1.2.2.1: solves real-world problems involving measurement of the following:

MA.B.1.2.2.1.a: length (for example, eighth-inch, kilometer, mile)

MA.B.1.2.2.2: solves real-world problems involving perimeter, area, capacity, and volume using concrete, graphic or pictorial models.

Balancing Blocks (Volume)

Fido's Flower Bed (Perimeter and Area)

MA.B.3.2: The student estimates measurements in real-world problem situations.

MA.B.3.2.1: The student solves real-world problems involving estimates of measurements, including length, time, weight, temperature, money, perimeter, area, and volume.

MA.B.3.2.1.1: knows how to determine whether an accurate or estimated measurement is needed for a solution.

MA.B.3.2.1.2: solves real-world problems involving estimated measurements, including the following:

MA.B.3.2.1.2.a: length to nearest quarter-inch, centimeter

MA.B.3.2.1.2.c: time to nearest one-minute interval

MA.B.3.2.1.2.d: temperature to nearest five-degree interval

MA.B.3.2.1.2.e: money to nearest $1.00

MA.B.3.2.1.3: knows how to estimate the area and perimeter of regular and irregular polygons.

Fido's Flower Bed (Perimeter and Area)

Measuring Motion

MA.B.3.2.1.4: knows how to estimate the volume of a rectangular prism.

Balancing Blocks (Volume)

Measuring Motion

MA.C.2.2: The student visualizes and illustrates ways in which shapes can be combined, subdivided, and changed.

MA.C.2.2.1: The student understands the concepts of spatial relationships, symmetry, reflections, congruency, and similarity

MA.C.2.2.1.2: knows symmetry, congruency, and reflections in geometric figures.

Quilting Bee (Symmetry)

Rock Art (Transformations)

MA.C.2.2.2: The student predicts, illustrates, and verifies which figures could result from a flip, slide, or turn of a given figure.

MA.C.2.2.2.1: identifies and performs flips, slides, and turns given angle (90 degrees, 180 degrees, 270 degrees) and direction (clockwise or counterclockwise) of turn.

Quilting Bee (Symmetry)

Rock Art (Transformations)

MA.C.2.2.2.2: knows the effect of a flip, slide or turn (90 degrees, 180 degrees, 270 degrees) on a geometric figure.

Quilting Bee (Symmetry)

Rock Art (Transformations)

MA.C.3.2: The student uses coordinate geometry to locate objects in both two and three dimensions and to describe objects algebraically.

MA.C.3.2.1: The student represents and applies a variety of strategies and geometric properties and formulas for two- and three-dimensional shapes to solve real-world and mathematical problems.

MA.C.3.2.1.1: compares the concepts of area, perimeter, and volume using concrete materials (for example, geoboards, grid paper) and real-world situations (for example, tiling a floor, bordering a room, packing a box).

Balancing Blocks (Volume)

Fido's Flower Bed (Perimeter and Area)

MA.C.3.2.1.2: applies the concepts of area, perimeter, and volume to solve real-world and mathematical problems using student-developed formulas.

MA.C.3.2.2: The student identifies and plots positive ordered pairs (whole numbers) in a rectangular coordinate system (graph).

MA.C.3.2.2.1: knows how to identify, locate, and plot ordered pairs of whole numbers on a graph or on the first quadrant of a coordinate system.

MA.D.1.2: The student describes, analyzes, and generalizes a wide variety of patterns, relations, and functions.

MA.D.1.2.1: The student describes a wide variety of patterns and relationships through models, such as manipulatives, tables, graphs, rules using algebraic symbols.

MA.D.1.2.1.1: describes, extends, creates, predicts, and generalizes numerical and geometric patterns using a variety of models (for example, lists, tables, graphs, charts, diagrams, calendar math).

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

MA.D.1.2.1.2: poses and solves problems by identifying a predictable visual or numerical pattern such as: Day: 1 2 3 4 ... n Number of Calls 4 7 10 ? ?

MA.D.1.2.1.3: explains and expresses numerical relationships and pattern generalizations, using algebraic symbols (for example, in the problem above, the number of calls on the n th day can be expressed as 3 n + 1).

MA.D.1.2.2: The student generalizes a pattern, relation, or function to explain how a change in one quantity results in a change in another.

MA.D.1.2.2.1: knows mathematical relationships in patterns (for example, Fibonacci numbers: 1, 1, 2, 3, 5, 8,).

MA.D.1.2.2.2: analyzes and generalizes number patterns and states the rule for relationships (for example, 1, 4, 9, 16, ; the rule: + 3, + 5, + 7, ; or squares of the whole numbers).

MA.D.1.2.2.3: applies the appropriate rule to complete a table or a chart.

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

MA.D.2.2: The student uses expressions, equations, inequalities, graphs, and formulas to represent and interpret situations.

MA.D.2.2.2: The student uses informal methods, such as physical models and graphs, to solve real-world problems involving equations and inequalities.

MA.D.2.2.2.2: uses information from concrete or pictorial models or graphs to solve problems.

Adding Decimals (Base-10 Blocks)

Modeling Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

MA.E.1.2: The student understands and uses the tools of data analysis for managing information.

MA.E.1.2.1: The student solves problems by generating, collecting, organizing, displaying, and analyzing data using histograms, bar graphs, circle graphs, line graphs, pictographs, and charts.

MA.E.1.2.1.1: knows which types of graphs are appropriate for different kinds of data (for example, bar graphs, line, or circle graphs).

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

MA.E.1.2.1.2: interprets and compares information from different types of graphs including graphs from content-area materials and periodicals.

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.1.3: chooses reasonable titles, labels, scales and intervals for organizing data on graphs.

Reaction Time 1 (Graphs and Statistics)

MA.E.1.2.1.4: generates questions, collects responses, and displays data on a graph.

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.1.5: interprets and completes circle graphs using common fractions or percents.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.1.6: analyzes and explains orally or in writing the implications of graphed data.

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.2: The student determines range, mean, median, and mode from sets of data.

MA.E.1.2.2.1: uses a stem-and-leaf plot from a set of data to identify the range, median, mean, and mode.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.2.2: uses range and measures of central tendency in real-world situations.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.3: The student analyzes real-world data to recognize patterns and relationships of the measures of central tendency using tables, charts, histograms, bar graphs, line graphs, pictographs, and circle graphs generated by appropriate technology, including calculators and computers.

MA.E.1.2.3.1: uses a calculator to determine the range and mean of a set of data.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.3.2: uses computer applications to examine and evaluate data.

Reaction Time 2 (Graphs and Statistics)

MA.E.1.2.3.4: uses computer-generated spreadsheets to record and display real-world data.

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA.E.2.2: The student identifies patterns and makes predictions from an orderly display of data using concepts of probability and statistics.

MA.E.2.2.1: The student uses models, such as tree diagrams, to display possible outcomes and to predict events.

MA.E.2.2.1.2: represents all possible outcomes for a simple probability situation or event using models such as organized lists, charts, or tree diagrams.

Spin the Big Wheel! (Probability)

MA.E.2.2.1.3: calculates the probability of a particular event occurring from a set of all possible outcomes.

Spin the Big Wheel! (Probability)

MA.E.2.2.2: The student predicts the likelihood of simple events occurring.

MA.E.2.2.2.2: explains and predicts which outcomes are most likely to occur and expresses the probabilities as fractions.

Spin the Big Wheel! (Probability)

MA.E.2.2.2.3: conducts experiments to test predictions.

Spin the Big Wheel! (Probability)

MA.E.3.2: The student uses statistical methods to make inferences and valid arguments about real-world situations.

MA.E.3.2.1: The student designs experiments to answer class or personal questions, collects information, and interprets the results using statistics (range, mean, median, and mode) and pictographs, charts, bar graphs, circle graphs, and line graphs.

MA.E.3.2.1.1: designs a survey to collect data.

Mascot Election (Pictographs and Bar Graphs)

MA.E.3.2.1.4: interprets the results using statistics (range and measures of central tendency).

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 6/20/2014

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.