Criterion-Referenced Test Frameworks

B.a.1: Recognize and apply place-value concepts to whole numbers less than 10,000,000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

B.a.2: Read, write and represent numbers using words, numerals, pictures (base-ten blocks), number lines, , arrays, expanded forms (12,436=10,000+2,000+400+30+6) and symbolic renaming e.g., 12,436=12,450-14.

Chocomatic (Multiplication, Arrays, and Area)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Number Systems

Treasure Hunter (Decimals on the Number Line)

B.a.3: Compare and order numbers less than 100,000 represented in numbers, arrays, symbols (<, >, =) and words.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rational Numbers, Opposites, and Absolute Values

B.a.4: Identify and use number theory concepts:

B.a.4.a: prime and composite numbers

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Finding Factors with Area Models

B.a.4.b: divisibility potential of numbers (divisors of 1-10, 25).

Factor Trees (Factoring Numbers)

B.a.5: Read, write and identify monetary amounts represented with visual models.

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

B.a.6: Compare and order monetary amounts.

Integers, Opposites, and Absolute Values

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

B.a.7: Equate a monetary value with its benchmark fraction and percent. (Eg. $.25=1/4=25%)

Modeling Decimals (Area and Grid Models)

B.a.8: Demonstrate basic understanding of proportionality in proportional contexts.

Beam to Moon (Ratios and Proportions)

Estimating Population Size

Geometric Probability

Part-to-part and Part-to-whole Ratios

Percents and Proportions

Proportions and Common Multipliers

B.a.9: Read, write, identify, order, compare and mixed fractions.

Adding Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Rational Numbers, Opposites, and Absolute Values

Toy Factory (Set Models of Fractions)

B.a.10: Represent fractions using numbers, pictures, and number lines.

Adding Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.a.12: Identify and represent equivalence between fractions, percents, and decimals.

Modeling Decimals (Area and Grid Models)

Percents, Fractions, and Decimals

B.b.2: Solve three and four-digit addition and subtraction with regrouping, multiplication of three-digit by two-digit numbers, division with single-digit divisors and four-digit dividends with two-step or mixed operation problems.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.b.5: Rename improper fractions.

Dividing Mixed Numbers

Fractions Greater than One (Fraction Tiles)

Improper Fractions and Mixed Numbers

Multiplying Mixed Numbers

B.b.6: Add and subtract fractions with unlike denominators (halves, thirds, fourths, fifths, and tenths) with sums or differences between 0 and 1.

Adding Fractions (Fraction Tiles)

Estimating Sums and Differences

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Fractions with Unlike Denominators

Modeling Fractions (Area Models)

B.b.7: Estimate using basic whole number operations, benchmark fractions and benchmark decimals.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Estimating Sums and Differences

Multiplying Decimals (Area Model)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Sums and Differences with Decimals

B.b.8: Determine reasonableness of answers.

Estimating Sums and Differences

C.a.1: Recognize and name polygons with 3, 4, 5, 6 or 8 sides.

C.b.1: Use tangrams to describe, model, and construct plane figures.

C.b.3: Describe and compare cubes, rectangular and triangular prisms and rectangular and triangular pyramids from nets (flat patterns).

Surface and Lateral Areas of Prisms and Cylinders

Surface and Lateral Areas of Pyramids and Cones

C.b.4: Use slides, flips and turns on figures. Identify congruent shapes using figures that have been manipulated by one or two motions (slides, flips and turns).

Absolute Value with Linear Functions

Holiday Snowflake Designer

Rock Art (Transformations)

Rotations, Reflections, and Translations

C.b.5: Identify lines of symmetry and the number of lines of symmetry in figures and design shapes that have at least one line of symmetry.

Holiday Snowflake Designer

Quilting Bee (Symmetry)

C.c.1: Identify and plot the coordinates of locations or objects on simple one quadrant grids using numbers only for coordinates, (e.g., (3, 2)).

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Points in the Coordinate Plane

Points, Lines, and Equations

Slope

D.a.3: Make measurement conversions within a system between units (e.g., feet and yards; inches and yards; quarts and gallons; meters and centimeters; seconds and hours).

D.b.4: Determine and compare elapsed time in problem-solving situations.

D.c.2: Determine the area of regular shapes including right triangles.

Area of Parallelograms

Area of Triangles

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

Perimeter and Area of Rectangles

Pythagorean Theorem with a Geoboard

D.c.3: Determine distance between points using a scale.

Points in the Coordinate Plane

E.a.1: Formulate questions to collect, organize and display data.

Describing Data Using Statistics

Graphing Skills

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

Real-Time Histogram

Stem-and-Leaf Plots

Time Estimation

E.a.2: Collect, organize and display data in appropriate graphs or charts.

Describing Data Using Statistics

Distance-Time Graphs

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

Stem-and-Leaf Plots

E.a.3: Draw reasonable conclusions based on contextual data.

Polling: City

Real-Time Histogram

E.a.4: Use data to predict outcomes or trends from graphs and tables.

Graphing Skills

Polling: City

Trends in Scatter Plots

E.a.5: Extract, interpret and analyze data from single bar graphs, tables and charts, line plots, context, circle graphs and Venn diagrams.

Compound Inequalities

Graphing Skills

Mean, Median, and Mode

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

E.a.6: Describe a given set of data of ten or fewer items/numbers using the terms mean, median, mode and range to extract information from organized charts, tables, graphs and Venn diagrams in problems with and without context.

Describing Data Using Statistics

Movie Reviewer (Mean and Median)

Populations and Samples

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

E.b.1: Determine the likelihood of future events, predict outcomes of future events and test predictions using data from a variety of sources.

Geometric Probability

Independent and Dependent Events

Probability Simulations

Spin the Big Wheel! (Probability)

Theoretical and Experimental Probability

E.b.3: Determine the probability of events in context using words, percents or fractions.

Geometric Probability

Independent and Dependent Events

Spin the Big Wheel! (Probability)

Theoretical and Experimental Probability

E.b.4: Describe and determine the number of combinations of selecting 3 items from 4 or more items.

F.a.1: Recognize, extend, describe, create and replicate a variety of patterns including attribute, numeric and geometric patterns.

Arithmetic Sequences

Finding Patterns

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Geometric Sequences

Pattern Finder

F.a.2: Represent patterns and relationships with pictures, table and charts.

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

F.a.3: Describe a rule that explains a functional relationship or pattern using addition, subtraction or multiplication rules.

Arithmetic Sequences

Arithmetic and Geometric Sequences

Function Machines 1 (Functions and Tables)

Geometric Sequences

F.a.4: Determine a future event in a pattern up to the tenth item when given the first five.

Arithmetic Sequences

Finding Patterns

Geometric Sequences

Pattern Finder

F.a.5: Solve simple two-step, two operation patterns. Ex: 5, 8, 6, 9, 7, 10, 8..... (Pattern: +3-2...)Represent patterns and relationships with pictures, table and charts.

Arithmetic Sequences

Finding Patterns

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Geometric Sequences

Pattern Finder

F.b.1: Demonstrate basic understanding of equality and inequality using symbols (<, >, =) with multi-step, mixed operations.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Comparing and Ordering Decimals

Multiplying Decimals (Area Model)

Solving Algebraic Equations II

Solving Equations by Graphing Each Side

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

F.b.2: Solve one-step equations with "box" variable and whole number coefficients in problems with and without context using whole number coefficients.

Solving Algebraic Equations II

Solving Equations on the Number Line

Using Algebraic Expressions

F.b.3: Solve two-step multi-operation equations with "box" or letter variable and whole number coefficients with and without context. Ex: 3 * "box" +1 = 7

Modeling One-Step Equations

Modeling and Solving Two-Step Equations

Solving Algebraic Equations II

Solving Equations by Graphing Each Side

Solving Equations on the Number Line

Solving Two-Step Equations

Using Algebraic Expressions

F.b.4: Represent problem situations with one or two-step equations or expressions. Solve simple two-step, two operation patterns.

Compound Interest

Modeling One-Step Equations

Modeling and Solving Two-Step Equations

Pattern Finder

Solving Algebraic Equations II

Solving Equations by Graphing Each Side

Solving Equations on the Number Line

Solving Two-Step Equations

Using Algebraic Equations

F.b.5: Solve two-step open sentences involving all operations.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Factor Trees (Factoring Numbers)

Solving Algebraic Equations II

Solving Equations by Graphing Each Side

Solving Two-Step Equations

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Using Algebraic Expressions

F.b.6: Solve equations involving any two operations. Ex: 3 * 4 -2=?; Ex: 12/3 +1="box"; Ex: 5 * 2 - 1 = a

Modeling One-Step Equations

Solving Equations on the Number Line

F.c.3: Simplify (evaluate) two-step numerical expressions using correct order of operations.

F.c.4: Demonstrate understanding of distributive property.

Chocomatic (Multiplication, Arrays, and Area)

Equivalent Algebraic Expressions II

Solving Algebraic Equations II

Square Roots

Correlation last revised: 3/1/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.