Criterion-Referenced Test Frameworks

B.a.1: Recognize and apply place-value concepts to whole numbers less than 10,000.

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

B.a.2: Read, write, and represent numbers using words, numerals, pictures (e.g. base ten blocks), number lines, , arrays, expanded forms (243=200+40+3) and symbolic renaming e.g., 243=250-7.

Cannonball Clowns (Number Line Estimation)

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Treasure Hunter (Decimals on the Number Line)

B.a.3: Compare and order whole numbers less than 10,000

Modeling Whole Numbers and Decimals (Base-10 Blocks)

B.a.4: Count by 2s, 3s, 5s, 10s, 25s and 100s starting with any multiple and 100s starting with any number.

B.a.4.a: Identify and name counting patterns

B.a.6: Identify a fractional part of a collection/set or parts of a whole.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.a.7: Read, write, order and represent unit fractions (e.g.,1/2, 1/3, 1/4) and part(s) of a set.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.b.1: Use addition and subtraction in everyday situations and solve one-and two-step word problems

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

B.b.3: Demonstrate understanding of multiplication as grouping or repeated addition or arrays in problems with and without context (without context up to 5 x 9; in context products up to 100).

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

B.b.4: Demonstrate understanding of the concept of division as repeated subtraction, partitioning/sharing or measuring (dividend up to 45 and divisors up to 5).

No Alien Left Behind (Division with Remainders)

B.b.5: Use fractions to represent quantities when solving problems involving equal sharing or partitioning including fractions less than one as well as mixed numbers.

Modeling Decimals (Area and Grid Models)

B.b.6: Represent with shaded circles, rods, squares or pictorial representations of objects (for a set).

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.b.7: Estimate sums to tens, hundreds and thousands and differences of ten and hundreds.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

C.a.1: Identify, describe, and compare properties of 2 and 3 dimensional figures such as squares, triangles, rectangles, pentagon, hexagon, octagon, pattern block shapes, circles, cubes, pyramids, rectangular prisms, tetrahedrons, cylinders, and spheres (e.g., comparing sides, faces, corners, and edges).

C.b.3: Apply concepts of single-motion geometry (e.g., slides, flips and turns) to match two identical shapes.

C.c.1: Use simple 2-dimensional coordinate systems to find locations on maps and to represent points and simple figures with coordinates using letters and numbers, (e.g., (E, 3)).

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

D.a.1: Describe attributes of length, time, temperature, liquid capacity, weight/mass, volume and identify appropriate units to measure them. Units include: inches, feet, yards, miles, meters, centimeters, millimeters, cups quarts, gallons, liters, seconds, minutes, hours, days, months, years, ounces, pounds, grams and degrees Fahrenheit/Celsius.

Balancing Blocks (Volume)

Cannonball Clowns (Number Line Estimation)

Measuring Trees

D.a.3: Make measurement conversions within a system (e.g., yards to feet; feet to inches; hours to minutes; days to hours; years to months; gallons to quarts).

Cannonball Clowns (Number Line Estimation)

D.b.1: Read and interpret and use measuring instruments to determine the measurement of objects with nonstandard and standard units to the nearest centimeter, 1/4-inch.

Cannonball Clowns (Number Line Estimation)

D.b.4: Determine and compare elapsed time in multiples of 15 minutes in problem-solving situations.

D.b.5: Investigate measurements of area and perimeter.

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

D.c.1: Apply estimation techniques using non-standard units.

Cannonball Clowns (Number Line Estimation)

E.a.1: Answer and pose questions about collecting, organizing and displaying data. Work with data in the context of real-world situations by formulating questions that lead to data collection and analysis and determining what data to collect and when and how to collect the data.

E.a.2: Collect, organize and display data in simple bar graphs and charts, including translating data from one form to the other.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

E.a.4: Read, use information and draw reasonable conclusions from data in graphs, tables, charts and Venn diagrams.

E.b.1: Determine if the occurrence of future events are more, less or equally likely to occur.

Spin the Big Wheel! (Probability)

F.a.1: Recognize, extend, describe, create and replicate a variety of patterns including attribute, number and geometric patterns. Such as:

F.a.1.a: Picture patterns

Pattern Finder

Pattern Flip (Patterns)

F.a.1.b: Patterns in tables and charts

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

F.a.1.c: "What's-my-rule?" patterns

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Finder

Pattern Flip (Patterns)

F.a.1.d: Patterns using addition and subtraction rules.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

F.a.2: Focusing on relationships within patterns as well as extending patterns e.g., patterns and relationships represented with pictures, tables and charts; "what's-my-rule?" patterns using addition and subtraction rules.

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.