Academic Content Standards

1.A.2: Use place value concepts to represent whole numbers and decimals using numerals, words, expanded notation and physical models. For example:

1.A.2.b: Describe the multiplicative nature of the number system; e.g., the structure of 3205 as 3 x 1000 plus 2 x 100 plus 5 x 1.

Factor Trees (Factoring Numbers)

1.A.2.d: Explain the concept of tenths and hundredths using physical models, such as metric pieces, base ten blocks, decimal squares or money.

Adding Decimals (Base-10 Blocks)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

1.A.3: Use mathematical language and symbols to compare and order; e.g., less than, greater than, at most, at least, <, >, =, "lesser than or equal", "greater than or equal".

Fraction Garden (Comparing Fractions)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

1.B.1: Identify and generate equivalent forms of whole numbers; e.g., 36, 30 + 6, 9 x 4, 46 - 10, number of inches in a yard.

Equivalent Fractions (Fraction Tiles)

Modeling Decimals (Base-10 Blocks)

1.B.7: Recognize and use decimal and fraction concepts and notations as related ways of representing parts of a whole or a set; e.g., 3 of 10 marbles are red can also be described as 3/10 and 3 tenths are red.

Fraction, Decimal, Percent (Area and Grid Models)

1.C.5: Represent fractions and mixed numbers using words, numerals and physical models.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.D.3: Use mathematical language and symbols to compare and order; e.g., less than, greater than, at most, at least, <, >, =, "less than or equal", "greater than or equal".

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.D.6: Compare and order commonly used fractions and mixed numbers using number lines, models (such as fraction circles or bars), points of reference (such as more or less than ½), and equivalent forms using physical or visual models.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

Treasure Hunter (Decimals on the Number Line)

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

1.G.11: Model and use the commutative and associative properties for addition and multiplication.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

1.H.10: Explain and use relationships between operations, such as:

1.H.10.a: relate addition and subtraction as inverse operations;

Function Machines 3 (Functions and Problem Solving)

1.H.10.b: relate multiplication and division as inverse operations;

Factor Trees (Factoring Numbers)

Function Machines 3 (Functions and Problem Solving)

1.H.10.c: relate addition to multiplication (repeated addition);

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

1.H.10.d: relate subtraction to division (repeated subtraction).

No Alien Left Behind (Division with Remainders)

1.I.13: Demonstrate fluency in multiplication facts through 10 and corresponding division facts.

Critter Count (Modeling Multiplication)

1.K.12: Add and subtract whole numbers with and without regrouping.

Adding Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

1.K.14: Multiply and divide 2- and 3-digit numbers by a single-digit number, without remainders for division.

No Alien Left Behind (Division with Remainders)

1.L.8: Model, represent and explain multiplication; e.g., repeated addition, skip counting, rectangular arrays and area model. For example:

1.L.8.b: Understand that, unlike addition and subtraction, the factors in multiplication and division may have different units; e.g., 3 boxes of 5 cookies each.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

1.L.9: Model, represent and explain division; e.g., sharing equally, repeated subtraction, rectangular arrays and area model. For example:

1.L.9.b: Explain how a remainder may impact an answer in a real-world situation; e.g., 14 cookies being shared by 4 children.

No Alien Left Behind (Division with Remainders)

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Subtracting Decimals (Base-10 Blocks)

2.A.1: Identify and select appropriate units for measuring:

2.A.1.a: length - miles, kilometers and other units of measure as appropriate.

Cannonball Clowns (Number Line Estimation)

2.C.2: Establish personal or common referents to include additional units; e.g., a gallon container of milk; a postage stamp is about a square inch.

Cannonball Clowns (Number Line Estimation)

2.C.5: Estimate and measure length, weight and volume (capacity), using metric and U.S. customary units, accurate to the nearest ½ or ¼ unit as appropriate.

Cannonball Clowns (Number Line Estimation)

Measuring Trees

2.D.6: Use appropriate measurement tools and techniques to construct a figure or approximate an amount of specified length, weight or volume (capacity); e.g., construct a rectangle with length 2½ inches and width 3 inches, fill a measuring cup to the ¾ cup mark.

Cannonball Clowns (Number Line Estimation)

Measuring Trees

2.E.3: Tell time to the nearest minute and find elapsed time using a calendar or a clock.

3.A.1: Analyze and describe properties of two-dimensional shapes and three-dimensional objects using terms such as vertex, edge, angle, side and face.

3.E.1: Analyze and describe properties of two-dimensional shapes and three-dimensional objects using terms such as vertex, edge, angle, side and face.

3.G.3: Find and name locations on a labeled grid or coordinate system; e.g., a map or graph.

City Tour (Coordinates)

Elevator Operator (Line Graphs)

4.B.3: Use patterns to make predictions, identify relationships, and solve problems.

Pattern Finder

Pattern Flip (Patterns)

5.B.5: Match a set of data with a graphical representation of the data.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

5.C.6: Translate information freely among charts, tables, line plots, picture graphs and bar graphs; e.g., create a bar graph from the information in a chart.

Forest Ecosystem

Reaction Time 1 (Graphs and Statistics)

5.D.2: Draw and interpret picture graphs in which a symbol or picture represents more than one object.

Forest Ecosystem

Mascot Election (Pictographs and Bar Graphs)

5.D.3: Read, interpret and construct bar graphs with intervals greater than one.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

5.E.8: Identify the mode of a data set and describe the information it gives about a data set.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 8/29/2016

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.