1.5.1: Place Value Identify and use place value positions of whole numbers and decimals to hundredths.

 Adding Decimals (Base-10 Blocks)
 Comparing and Ordering Decimals
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

1.5.2: Fractions Add and subtract fractions with like denominators using models, drawings, and numbers.

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models) Compare fractions with unlike denominators using models and drawings, and by finding common denominators.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions) Identify, model, and compare improper fractions and mixed numbers.

 Fractions Greater than One (Fraction Tiles)

1.5.7: Computation Add and subtract decimals.

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks) Use order of operations to evaluate expressions with whole numbers.

 Order of Operations

1.5.8: Solving Problems and Number Theory Generate and solve addition, subtraction, multiplication, and division problems using whole numbers and decimals in practical situations.

 Cargo Captain (Multi-digit Subtraction)
 Critter Count (Modeling Multiplication)
 No Alien Left Behind (Division with Remainders)
 Number Line Frog Hop (Addition and Subtraction)

3.5.1: Comparison, Estimation, and Conversion Estimate and convert units of measure for weight and volume/capacity within the same measurement system (customary and metric).

 Cannonball Clowns (Number Line Estimation)

4.5.1: Two - Dimensional Shapes Identify, classify, compare, and draw triangles and quadrilaterals based on their properties.

 Classifying Quadrilaterals

4.5.2: Congruence, Similarity, and Transformations Represent concepts of congruency, similarity, and/or symmetry using a variety of methods including dilation (enlargement/reduction) and transformational motions.

 Rock Art (Transformations)

4.5.3: Coordinate Geometry and Lines of Symmetry Graph coordinates representing geometric shapes in the first quadrant.

 Points in the Coordinate Plane

5.5.1: Data Collection and Organization Pose questions that can be used to guide the collection of categorical and numerical data.

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics) Organize and represent data using a variety of graphical representations including stem and leaf plots and histograms.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 2 (Graphs and Statistics)

5.5.2: Central Tendency and Data Distribution Compute range.

 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics) Model and compute the measures of central tendency for mean, median, and mode.

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

5.5.6: Statistical Inferences Select an appropriate type of graph to accurately represent the data and justify the selection.

 Graphing Skills
 Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.