1.4.1: Place Value

1.4.1.1: Identify and use place value positions of whole numbers to one million.

 Adding Decimals (Base-10 Blocks)
 Cannonball Clowns (Number Line Estimation)
 Cargo Captain (Multi-digit Subtraction)
 Modeling Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

1.4.2: Fractions

1.4.2.1: Identify fractions and compare fractions with like denominators using models, drawings, and numbers.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

1.4.3: Comparing and Ordering

1.4.3.1: Read, write, compare, and order whole numbers.

 Modeling Decimals (Base-10 Blocks)

1.4.4: Counting

1.4.4.2: Explain relationships between skip counting, repeated addition, and multiples.

 Chocomatic (Multiplication, Arrays, and Area)

1.4.5: Facts

1.4.5.1: Immediately recall and use multiplication and corresponding division facts (products to 144).

 Critter Count (Modeling Multiplication)

1.4.6: Estimating and Estimation Strategies

1.4.6.1: Estimate to determine the reasonableness of an answer in mathematical and practical situations.

 Cannonball Clowns (Number Line Estimation)

1.4.7: Computation

1.4.7.1: Add and subtract multi-digit numbers.

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

1.4.7.2: Multiply and divide multi-digit numbers by a one-digit whole number with regrouping, including monetary amounts as decimals.

 No Alien Left Behind (Division with Remainders)

1.4.8: Solving Problems and Number Theory

1.4.8.1: Generate and solve addition, subtraction, multiplication, and division problems using whole numbers in practical situations.

 Cargo Captain (Multi-digit Subtraction)
 Critter Count (Modeling Multiplication)
 No Alien Left Behind (Division with Remainders)
 Number Line Frog Hop (Addition and Subtraction)

2.4.2: Variables and Unknowns

2.4.2.1: Model, explain, and solve open number sentences involving addition, subtraction, multiplication, and division.

 Number Line Frog Hop (Addition and Subtraction)

3.4.1: Comparison, Estimation, and Conversion

3.4.1.1: Estimate and convert units of measure for length, area, and weight within the same measurement system (customary and metric).

 Cannonball Clowns (Number Line Estimation)

3.4.3: Formulas

3.4.3.1: Define and determine the perimeter of polygons and the area of rectangles, including squares.

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

3.4.6: Time

3.4.6.2: Use elapsed time in quarter-hour increments, beginning on the quarter-hour, to determine start, end, and elapsed time.

 Elapsed Time

4.4.1: Two - Dimensional Shapes

4.4.1.1: Identify, draw, and classify angles, including straight, right, obtuse, and acute.

 Classifying Quadrilaterals

4.4.2: Congruence, Similarity, and Transformations

4.4.2.1: Identify shapes that are congruent, similar, and/or symmetrical using a variety of methods including transformational motions.

 Rock Art (Transformations)

4.4.3: Coordinate Geometry and Lines of Symmetry

4.4.3.1: Identify coordinates for a given point in the first quadrant.

 City Tour (Coordinates)

4.4.3.2: Locate points of given coordinates on a grid in the first quadrant.

 City Tour (Coordinates)

4.4.4: Three - Dimensional Figures

4.4.4.1: Identify, describe, and classify two- and three-dimensional figures by relevant properties including the number of vertices, edges, and faces using models

 Classifying Quadrilaterals

4.4.6: Lines, Angles, and Their Properties

4.4.6.1: Identify, draw, label, and describe points, line segments, rays, and angles.

 City Tour (Coordinates)
 Classifying Quadrilaterals
 Elevator Operator (Line Graphs)

5.4.1: Data Collection and Organization

5.4.1.1: Pose questions that can be used to guide the collection of categorical and numerical data.

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

5.4.1.2: Organize and represent data using a variety of graphical representations including frequency tables and line plots.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)

5.4.2: Central Tendency and Data Distribution

5.4.2.1: Model and compute range.

 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

5.4.2.2: Model the measures of central tendency for mode and median.

 Reaction Time 1 (Graphs and Statistics)

5.4.5: Experimental and Theoretical Probability

5.4.5.2: Represent the results of simple probability experiments as fractions to make predictions about future events.

 Spin the Big Wheel! (Probability)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.