Grade Level and High School Content Expectations

N.ME.03: Understand and use number notation and place value

N.ME.03.02: Identify the place value of a digit in a number, e.g., in 3,241, 2 is in the hundreds place. Recognize and use expanded notation for numbers using place value through 9,999, e.g., 2,517 is 2000+ 500+10+ 7; 4 hundreds and 2 ones is 402.

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

N.ME.03.03: Compare and order numbers up to 10,000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.ME.03.04: Count orally by 6's, 7's, 8's, and 9's starting with 0, making the connection between repeated addition and multiplication.

Chocomatic (Multiplication, Arrays, and Area)

N.FL.03: Add and subtract whole numbers

N.FL.03.06: Add and subtract fluently two numbers through 999 with regrouping and through 9,999 without regrouping.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

N.FL.03.07: Estimate the sum and difference of two numbers with three digits (sums up to 1,000), and judge reasonableness of estimates.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

N.FL.03.08: Use mental strategies to fluently add and subtract two-digit numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

N.MR.03: Multiply and divide whole numbers

N.MR.03.10: Recognize situations that can be solved using multiplication and division including finding "How many groups?" and "How many in a group?" and write mathematical statements to represent those situations.

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

N.FL.03.11: Find products fluently up to 10 x 10; find related quotients using multiplication and division relationships.

Critter Count (Modeling Multiplication)

N.MR.03.14: Solve division problems involving remainders, viewing the remainder as the "number left over"; interpret based on problem context, e.g. , when we have 25 children with 4 children per group then there are 6 groups with 1 child left over.

N.ME.03.16: Understand that fractions may represent a portion of a whole unit that has been partitioned into parts of equal area or length; use the terms "numerator" and "denominator".

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.ME.03.17: Recognize, name, and use equivalent fractions with denominators 2, 4, and 8, using strips as area models.

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

N.ME.03.18: Place fractions with denominators of 2, 4, and 8 on the number line; relate the number line to a ruler; compare and order up to three fractions with denominators 2, 4, and 8.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.ME.03.19: Understand that any fraction can be written as a sum of unit fractions, e.g., ¾ = ¼ + ¼ + ¼.

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

N.MR.03.20: Recognize that addition and subtraction of fractions with equal denominators can be modeled by joining or taking away segments on the number line.

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

M.UN.03: Measure and use units for length, weight, temperature and time

M.UN.03.01: Know and use common units of measurements in length, weight, and time.

Cannonball Clowns (Number Line Estimation)

Measuring Trees

M.UN.03.02: Measure in mixed units within the same measurement system for length, weight, and time: feet and inches, meters and centimeters, kilograms and grams, pounds and ounces, liters and milliliters, hours and minutes, minutes and seconds, years and months.

Cannonball Clowns (Number Line Estimation)

M.UN.03.05: Know the definition of area and perimeter and calculate the perimeter of a square and rectangle given whole number side lengths.

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

M.UN.03.06: Use square units in calculating area by covering the region and counting the number of square units.

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

M.UN.03.07: Distinguish between units of length and area and choose a unit appropriate in the context.

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

Measuring Trees

M.TE.03: Estimate perimeter and area

M.TE.03.09: Estimate the perimeter of a square and rectangle in inches and centimeters; estimate the area of a square and rectangle in square inches and square centimeters.

Fido's Flower Bed (Perimeter and Area)

G.GS.03: Recognize the basic elements of geometric objects

G.GS.03.01: Identify points, line segments, lines, and distance.

Cannonball Clowns (Number Line Estimation)

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Road Trip (Problem Solving)

D.RE.03: Use bar graphs

D.RE.03.01: Read and interpret bar graphs in both horizontal and vertical forms.

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

D.RE.03.02: Read scales on the axes and identify the maximum, minimum, and range of values in a bar graph.

Reaction Time 1 (Graphs and Statistics)

D.RE.03.03: Solve problems using information in bar graphs, including comparison of bar graphs.

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.