6: Demonstrate and apply a knowledge and sense of numbers, including numeration and operations (addition, subtraction, multiplication, division), patterns, ratios and proportions.

6.3.01: Read, write, recognize, and model equivalent representations of whole numbers and their place values up to 100,000.

 Cannonball Clowns (Number Line Estimation)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)

6.3.03: Recognize a fraction represented with a pictorial model.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

6.3.04: Represent multiplication as repeated addition.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

6.3.05: Order and compare whole numbers up to 10,000 using symbols (>, <, or =) and words (e.g., greater (more) than, less than, equal to, between).

 Modeling Whole Numbers and Decimals (Base-10 Blocks)

6.3.06: Order and compare decimals expressed using monetary units.

 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)

6.3.07: Identify and locate whole numbers and halves on a number line.

 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)

6.3.08: Solve problems involving descriptions of numbers, including characteristics and relationships (e.g., odd/even, factors/multiples, greater than, less than).

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)
 Pattern Flip (Patterns)

6.3.09: Solve problems and number sentences involving addition and subtraction with regrouping.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

6.3.11: Model and apply basic multiplication facts (up to 10×10), and apply them to related multiples of 10 (e.g., 3×4=12, 30×4=120).

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

6.3.12: Use the inverse relationships between addition and subtraction to complete basic fact sentences and solve problems (e.g., 5 + 3 = 8 and 8 - 3 = __).

 Function Machines 3 (Functions and Problem Solving)

6.3.14: Make estimates appropriate to a given situation with whole numbers.

 Cannonball Clowns (Number Line Estimation)
 Multiplying Decimals (Area Model)

7: Estimate, make and use measurements of objects, quantities and relationships and determine acceptable levels of accuracy.

7.3.01: Solve problems involving simple elapsed time in compound units (e.g., hours, minutes, days).

 Elapsed Time

7.3.02: Select and use appropriate standard units and tools to measure length (to the nearest inch or cm), time (to the nearest minute), and temperature (to the nearest degree).

 Cannonball Clowns (Number Line Estimation)
 Measuring Trees

7.3.04: Solve problems involving the area of a figure when whole and half square units are shown within the figure.

 Balancing Blocks (Volume)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

7.3.05: Compare and estimate length (including perimeter), area, and weight/mass using referents.

 Cannonball Clowns (Number Line Estimation)

7.3.06: Determine the volume of a solid figure that shows cubic units.

 Balancing Blocks (Volume)

8: Use algebraic and analytical methods to identify and describe patterns and relationships in data, solve problems and predict results.

8.3.01: Determine a missing term in a pattern (sequence), describe a pattern (sequence), and extend a pattern (sequence) when given a description or pattern (sequence).

 Pattern Finder
 Pattern Flip (Patterns)

9: Use geometric methods to analyze, categorize and draw conclusions about points, lines, planes and space.

9.3.03: Locate and identify points using numbers and symbols on a grid, and describe how points relate to each other on a grid (e.g., "heart symbol" is 2 units below "sun symbol", point A is 3 units to the right of point B).

 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)

9.3.05: Identify images resulting from flips (reflections), slides (translations), or turns (rotations).

 Rock Art (Transformations)

10: Collect, organize and analyze data using statistical methods; predict results; and interpret uncertainty using concepts of probability.

10.3.01: Read and interpret data represented in a pictograph, bar graph, Venn diagram (with two circles), tally chart, or table.

 Forest Ecosystem
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

10.3.02: Complete missing parts of a pictograph, bar graph, tally chart, or table for a given set of data.

 Forest Ecosystem
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 1 (Graphs and Statistics)

10.3.03: Determine the mode, given a set of data or a graph.

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

10.3.04: Classify events using words such as certain, most likely, equally likely, least likely, possible, and impossible.

 Spin the Big Wheel! (Probability)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.