3.NSO-N: Number Sense

3.NSO-N.1: Exhibit an understanding of the base 10 number system by reading, modeling, and writing whole numbers to at least 10,000; demonstrate an understanding of the values of the digits.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

3.NSO-N.2: Represent, compare, and order numbers to 10,000 using various forms, including expanded notation and written out in words.

Cannonball Clowns (Number Line Estimation)

3.NSO-N.3: Round whole numbers through 10,000 to the nearest 10, 100, and 1,000.

Rounding Whole Numbers (Number Line)

3.NSO-N.4: Recognize sets to which a number may belong (odd numbers, even numbers, and multiples of numbers through 10). Identify the numbers in those classes.

Factor Trees (Factoring Numbers)

3.NSO-F: Fractions

3.NSO-F.5: Identify and represent fractions (between 0 and 1 with denominators through 10) as parts of unit wholes and parts of a collection.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

3.NSO-F.6: Recognize, name, and use equivalent fractions with denominators 2, 3, 4, and 8; place these fractions on the number line; compare and order them and relate the number line to a ruler.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

3.NSO-F.7: Know the meaning of 0.75, 0.50, and 0.25 as they relate to money; know that fractions and decimals are two different representations of the same concept.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

3.NSO-F.8: Know that any fraction can be written as a sum of unit fractions.

Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

3.NSO-F.9: Model and represent a mixed number (with denominator 2, 3, or 4) as a whole number and a fraction.

Fractions Greater than One (Fraction Tiles)

3.NSO-C: Computation and Operations

3.NSO-C.10: Demonstrate an understanding of and the ability to use conventional algorithms for the addition and subtraction of up to five-digit whole numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

3.NSO-C.11: Add and subtract up to four-digit whole numbers accurately and efficiently.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

3.NSO-C.12: Use concrete objects and visual models to add and subtract common fractions (halves, thirds, fourths, sixths, and eighths) with like denominators.

Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)

3.NSO-C.15: Know division (รท) as another way of expressing multiplication, i.e., that division is the inverse of multiplication.

Factor Trees (Factoring Numbers)
Function Machines 3 (Functions and Problem Solving)

3.NSO-C.17: Solve simple problems involving multiplication of multidigit whole numbers by one-digit numbers.

Critter Count (Modeling Multiplication)

3.NSO-C.18: Solve division problems in which a multidigit whole number is evenly divided by a one-digit number.

No Alien Left Behind (Division with Remainders)

3.NSO-C.20: Use the commutative (order) and identity properties of addition and multiplication on whole numbers in computations and problem situations.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

3.NSO-E: Estimation

3.NSO-E.23: Estimate the sum and difference of two numbers with three digits (sums up to 1,000) and judge reasonableness of estimates.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

3.NSO-E.24: Understand and use the strategies of rounding and regrouping to estimate quantities, measures, and the results of whole-number computations (addition, subtraction, and multiplication) up to two-digit whole numbers and amounts of money to $100 and to judge the reasonableness of answers.

Rounding Whole Numbers (Number Line)

3.PRA: Patterns, Relations, and Algebra

3.PRA.4: Know and express the relationships among linear units of measure, i.e., unit conversions.

Cannonball Clowns (Number Line Estimation)

3.G: Geometry

3.G.5: Identify and draw lines of symmetry in two-dimensional shapes.

Quilting Bee (Symmetry)

3.G.6: Apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent.

Rock Art (Transformations)

3.G.7: Using ordered pairs of whole numbers and/or letters, locate and identify points on a grid.

City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)

3.M: Measurement

3.M.1: Demonstrate an understanding of such attributes as length, area, and weight; select the appropriate type of unit for measuring each attribute using both the U.S. customary and metric systems.

Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)

3.M.2: Carry out simple unit conversions within a system of measurement such as hours to minutes and cents to dollars.

Cannonball Clowns (Number Line Estimation)

3.M.3: Identify time to the nearest 5 minutes on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since ...) and using a calendar (e.g., days since ...).

Elapsed Time

3.M.4: Estimate and find area and perimeter of a rectangle and triangle using diagrams, models, and grids or by measuring.

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

3.DASP: Data Analysis, Statistics, and Probability

3.DASP.2: Construct, identify the main idea, and make predictions from various representations of data sets in the forms of tables, bar graphs (horizontal and vertical forms), pictographs, and tallies.

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

3.DASP.4.: Classify outcomes as certain, likely, unlikely, or impossible.

Spin the Big Wheel! (Probability)

Correlation last revised: 5/9/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.