Core Curriculum
4.N.3: Compare and order numbers to 10,000
Modeling Whole Numbers and Decimals (Base-10 Blocks)
4.N.7: Develop an understanding of fractions as locations on number lines and as divisions of whole numbers
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
4.N.8: Recognize and generate equivalent fractions (halves, fourths, thirds, fifths, sixths, and tenths) using manipulatives, visual models, and illustrations
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
4.N.9: Use concrete materials and visual models to compare and order unit fractions or fractions with the same denominator (with and without the use of a number line)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
4.N.10: Develop an understanding of decimals as part of a whole
Fraction, Decimal, Percent (Area and Grid Models)
4.N.11: Read and write decimals to hundredths, using money as a context
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
4.N.12: Use concrete materials and visual models to compare and order decimals (less than 1) to the hundredths place in the context of money
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
4.N.14: Use a variety of strategies to add and subtract numbers up to 10,000
Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Equivalent Fractions (Fraction Tiles)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
4.N.16: Understand various meanings of multiplication and division
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)
4.N.17: Use multiplication and division as inverse operations to solve problems
Factor Trees (Factoring Numbers)
Function Machines 3 (Functions and Problem Solving)
4.N.18: Use a variety of strategies to multiply two-digit numbers by one-digit numbers (with and without regrouping)
Critter Count (Modeling Multiplication)
4.N.21: Use a variety of strategies to divide two-digit dividends by one-digit divisors (with and without remainders)
No Alien Left Behind (Division with Remainders)
4.N.22: Interpret the meaning of remainders
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)
4.N.23: Add and subtract proper fractions with common denominators
Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
4.N.24: Express decimals as an equivalent form of fractions to tenths and hundredths
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
4.N.27: Check reasonableness of an answer by using estimation
Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)
4.A.2: Use the symbols <, >, =, and "not equal to", (with and without the use of a number line) to compare whole numbers and unit fractions and decimals (up to hundredths)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
4.A.4: Describe, extend, and make generalizations about numeric (+, -, x, รท) and geometric patterns
Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)
4.A.5: Analyze a pattern or a whole-number function and state the rule, given a table or an input/output box
Function Machines 1 (Functions and Tables)
Function Machines 3 (Functions and Problem Solving)
4.G.1: Identify and name polygons, recognizing that their names are related to the number of sides and angles (triangle, quadrilateral, pentagon, hexagon, and octagon)
4.G.3: Find perimeter of polygons by adding sides
Fido's Flower Bed (Perimeter and Area)
4.G.4: Find the area of a rectangle by counting the number of squares needed to cover the rectangle
Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
4.M.1: Select tools and units (customary and metric) appropriate for the length being measured
Cannonball Clowns (Number Line Estimation)
4.M.3: Know and understand equivalent standard units of length:
4.M.3.a: 12 inches = 1 foot
Cannonball Clowns (Number Line Estimation)
4.M.3.b: 3 feet = 1 yard
Cannonball Clowns (Number Line Estimation)
4.M.9: Calculate elapsed time in hours and half hours, not crossing A.M./P.M.
4.S.1: Design investigations to address a question from given data
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
4.S.2: Collect data using observations, surveys, and experiments and record appropriately
Reaction Time 2 (Graphs and Statistics)
4.S.3: Represent data using tables, bar graphs, and pictographs
Forest Ecosystem
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
4.S.4: Read and interpret line graphs
Elevator Operator (Line Graphs)
Graphing Skills
Prairie Ecosystem
4.S.6: Formulate conclusions and make predictions from graphs
Correlation last revised: 5/21/2018