4.N: Number Sense and Operations

4.N.4: Understand the place value structure of the base ten number system:

4.N.4.a: 10 ones = 1 ten

 Cannonball Clowns (Number Line Estimation)
 Modeling Decimals (Base-10 Blocks)

4.N.4.b: 10 tens = 1 hundred

 Cannonball Clowns (Number Line Estimation)
 Modeling Decimals (Base-10 Blocks)

4.N.4.c: 10 hundreds = 1 thousand

 Cannonball Clowns (Number Line Estimation)

4.N.4.d: 10 thousands = 1 ten thousand

 Cannonball Clowns (Number Line Estimation)

4.N.5: Recognize equivalent representations for numbers up to four digits and generate them by decomposing and composing numbers

 Number Line Frog Hop (Addition and Subtraction)

4.N.7: Develop an understanding of fractions as locations on number lines and as divisions of whole numbers

 Equivalent Fractions (Fraction Tiles)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)

4.N.8: Recognize and generate equivalent fractions (halves, fourths, thirds, fifths, sixths, and tenths) using manipulatives, visual models, and illustrations

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

4.N.9: Use concrete materials and visual models to compare and order unit fractions or fractions with the same denominator (with and without the use of a number line)

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

4.N.10: Develop an understanding of decimals as part of a whole

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Treasure Hunter (Decimals on the Number Line)

4.N.11: Read and write decimals to hundredths, using money as a context

 Fraction, Decimal, Percent (Area and Grid Models)
 Treasure Hunter (Decimals on the Number Line)

4.N.12: Use concrete materials and visual models to compare and order decimals (less than 1) to the hundredths place in the context of money

 Adding Decimals (Base-10 Blocks)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

4.N.16: Understand various meanings of multiplication and division

 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

4.N.17: Use multiplication and division as inverse operations to solve problems

 Function Machines 3 (Functions and Problem Solving)
 No Alien Left Behind (Division with Remainders)

4.N.20: Develop fluency in multiplying and dividing multiples of 10 and 100 up to 1,000

 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

4.N.21: Use a variety of strategies to divide two-digit dividends by one-digit divisors (with and without remainders)

 No Alien Left Behind (Division with Remainders)

4.N.22: Interpret the meaning of remainders

 No Alien Left Behind (Division with Remainders)

4.N.23: Add and subtract proper fractions with common denominators

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)

4.N.25: Add and subtract decimals to tenths and hundredths using a hundreds chart

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

4.N.26: Round numbers less than 1,000 to the nearest tens and hundreds

 Rounding Whole Numbers (Number Line)

4.A: Algebra

4.A.2: Use the symbols <, >, =, and "not equal to", (with and without the use of a number line) to compare whole numbers and unit fractions and decimals (up to hundredths)

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Fractions (Area Models)
 Treasure Hunter (Decimals on the Number Line)

4.A.4: Describe, extend, and make generalizations about numeric (+, -, x, รท) and geometric patterns

 Pattern Flip (Patterns)

4.A.5: Analyze a pattern or a whole-number function and state the rule, given a table or an input/output box

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)
 Pattern Flip (Patterns)

4.G: Geometry

4.G.4: Find the area of a rectangle by counting the number of squares needed to cover the rectangle

 Fido's Flower Bed (Perimeter and Area)

4.M: Measurement

4.M.1: Select tools and units (customary and metric) appropriate for the length being measured

 Measuring Trees

4.S: Statistics and Probability

4.S.2: Collect data using observations, surveys, and experiments and record appropriately

 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

4.S.3: Represent data using tables, bar graphs, and pictographs

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

4.S.4: Read and interpret line graphs

 Elevator Operator (Line Graphs)
 Graphing Skills
 Reaction Time 2 (Graphs and Statistics)

4.S.6: Formulate conclusions and make predictions from graphs

 Graphing Skills
 Reaction Time 2 (Graphs and Statistics)

Content correlation last revised: 10/22/2008

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below to go to the Gizmo Details page.