3.N: Number Sense and Operations

3.N.3: Compare and order numbers to 1,000

 Modeling Whole Numbers and Decimals (Base-10 Blocks)

3.N.6: Use and explain the commutative property of addition and multiplication

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

3.N.10: Develop an understanding of fractions as part of a whole unit and as parts of a collection

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

3.N.11: Use manipulatives, visual models, and illustrations to name and represent unit fractions (1/2, 1/3, 1/4, 1/5, 1/6, and 1/10) as part of a whole or a set of objects

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

3.N.13: Recognize fractional numbers as equal parts of a whole

 Toy Factory (Set Models of Fractions)

3.N.14: Explore equivalent fractions (1/2, 1/3, 1/4)

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

3.N.15: Compare and order unit fractions (1/2, 1/3, 1/4) and find their approximate locations on a number line

 Fraction Artist 1 (Area Models of Fractions)
 Modeling Fractions (Area Models)

3.N.18: Use a variety of strategies to add and subtract 3-digit numbers (with and without regrouping)

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

3.N.19: Develop fluency with single-digit multiplication facts

 Critter Count (Modeling Multiplication)

3.N.20: Use a variety of strategies to solve multiplication problems with factors up to 12 x 12

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

3.N.21: Use the area model, tables, patterns, arrays, and doubling to provide meaning for multiplication

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

3.N.23: Use tables, patterns, halving, and manipulatives to provide meaning for division

 Fraction Artist 1 (Area Models of Fractions)
 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

3.N.25: Estimate numbers up to 500

 Cannonball Clowns (Number Line Estimation)
 Multiplying Decimals (Area Model)

3.N.27: Check reasonableness of an answer by using estimation

 Cannonball Clowns (Number Line Estimation)
 Multiplying Decimals (Area Model)

3.A: Algebra

3.A.1: Use the symbols <, >, = (with and without the use of a number line) to compare whole numbers and unit fractions, (1/2, 1/3, 1/4, 1/5, 1/6, and 1/10)

 Modeling Whole Numbers and Decimals (Base-10 Blocks)

3.A.2: Describe and extend numeric (+, -) and geometric patterns

 Function Machines 1 (Functions and Tables)
 Pattern Flip (Patterns)

3.G: Geometry

3.G.5: Identify and construct lines of symmetry

 Quilting Bee (Symmetry)

3.M.1: Select tools and units (customary) appropriate for the length measured

 Cannonball Clowns (Number Line Estimation)

3.M.5: Compare capacities (e.g., Which contains more? Which contains less?)

 Cannonball Clowns (Number Line Estimation)

3.M.10: Select and use standard (customary) and non-standard units to estimate measurements

 Cannonball Clowns (Number Line Estimation)

3.S: Statistics and Probability

3.S.1: Formulate questions about themselves and their surroundings

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)
 Real-Time Histogram

3.S.2: Collect data using observation and surveys, and record appropriately

 Reaction Time 2 (Graphs and Statistics)

3.S.3: Construct a frequency table to represent a collection of data

 Mascot Election (Pictographs and Bar Graphs)

3.S.4: Identify the parts of pictographs and bar graphs

 Forest Ecosystem
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

3.S.5: Display data in pictographs and bar graphs

 Forest Ecosystem
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

3.S.6: State the relationships between pictographs and bar graphs

 Forest Ecosystem
 Mascot Election (Pictographs and Bar Graphs)

3.S.7: Read and interpret data in bar graphs and pictographs

 Forest Ecosystem
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 5/21/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.