Standard Course of Study

1.01.b: Identify the place and the value of a given digit in order to determine the magnitude of the number.

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Base-10 Blocks)

1.01.c: Compare and order (including the use of symbolic notation).

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

1.01.d: Identify factors and multiples including square, prime, and composite whole numbers to 100.

Factor Trees (Factoring Numbers)

1.02.b: up to three-digit by two-digit division with and without remainders (larger numbers with calculators).

No Alien Left Behind (Division with Remainders)

1.02.c: estimation of products and quotients and justification of the reasonableness of solutions in meaningful contexts.

No Alien Left Behind (Division with Remainders)

1.03.1: halves, fourths, eighths, sixteenths and mixed numbers;

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Subtracting Decimals (Base-10 Blocks)

1.03.2: thirds, sixths, twelfths and mixed numbers;

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Subtracting Decimals (Base-10 Blocks)

1.03.3: fifths, tenths, hundredths, thousandths and mixed numbers.

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Subtracting Decimals (Base-10 Blocks)

1.03.a: Develop and analyze strategies for adding and subtracting numbers.

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Subtracting Decimals (Base-10 Blocks)

Measuring Motion

Measuring Trees

4.01.a: Pose questions, formulate hypotheses, and design studies involve single or multiple sets of data to investigate and verify hypotheses.

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.01.b: Collect, organize, analyze, and display data using various representations, including stem-and-leaf plots.

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.01.c: Analyze data using measures of center (mode, median) and variability (minimum and maximum values, unusual data points, and range).

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.01.d: Explore the mean as a measure of center and its interpretation as a fair share.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

5.01.a: Use rules to describe these patterns as functional relationships (arithmetic sequences only).

5.01.b: Create, extend, and find missing terms.

5.01.c: Display numeric results using coordinate graphs.

Elevator Operator (Line Graphs)

Pattern Flip (Patterns)

5.01.d: Write equations with symbolic rules.

Pattern Flip (Patterns)

Road Trip (Problem Solving)

5.02.a: Represent a problem including using variables to represent unknown quantities.

Number Line Frog Hop (Addition and Subtraction)

5.03.a: identity property for addition and multiplication,

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Pattern Flip (Patterns)

5.03.b: associative property for addition and multiplication, and

5.03.c: distributive property.

Chocomatic (Multiplication, Arrays, and Area)

Pattern Flip (Patterns)

Correlation last revised: 9/3/2015

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.