Standard Course of Study

1.01.b: Identify the place and the value of a given digit in order to determine the magnitude of the number.

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Base-10 Blocks)

1.01.c: Compare and order (including the use of symbolic notation).

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

1.02.a: Use models and benchmarks (0, 1/2, 1) to compare and order fractions including common equivalents.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.02.b: Model and describe common equivalents among:

1.02.b.1: halves, fourths, and eighths;

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

1.03.a: Use strategies for adding and subtracting numbers (including, but not limited to, standard algorithms)

Cargo Captain (Multi-digit Subtraction)

1.03.b: Estimate sums and differences and justify the reasonableness of solutions in meaningful contexts.

Target Sum Card Game (Multi-digit Addition)

1.04.a: Make connections about the multiples and factors of a given number.

Factor Trees (Factoring Numbers)

1.04.b: Analyze the relationship between multiplication and division.

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

Factor Trees (Factoring Numbers)

2.01.b: larger units can be subdivided into equivalent units (partitioning),

Toy Factory (Set Models of Fractions)

3.02.a: graph and identify points with whole number or letter coordinates,

3.02.b: describe possible paths between given points on the plane,

4.01.a: Pose questions that involve collecting categorical and numerical data.

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.01.b: Design investigations to answer questions using observations, surveys and experiments.

Mascot Election (Pictographs and Bar Graphs)

4.01.c: Collect, organize, represent and analyze data using various representations including tables and bar graphs.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.01.d: Describe the shape of set of data and important features, including concepts of mode and variability (minimum and maximum values and range).

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

4.02.a: Judge the probability of events as being (certain, likely, equally likely, unlikely, possible, or impossible) to occur.

Spin the Big Wheel! (Probability)

4.02.b: Conduct simple probability experiments.

Spin the Big Wheel! (Probability)

5.02.a: Represent a problem including using variables to represent unknown quantities.

No Alien Left Behind (Division with Remainders)

5.02.b: Demonstrate an understanding of equality.

No Alien Left Behind (Division with Remainders)

5.02.c: Find the value of variables.

No Alien Left Behind (Division with Remainders)

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Correlation last revised: 9/3/2015

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.