1: Number and Operations

1.1: Understand and apply numbers, ways of representing numbers, and the relationships among numbers and different number systems.

1.1.1: Determine equivalence by converting between benchmark fractions, decimals, and percents.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.1.2: Differentiate between prime and composite numbers; differentiate between factors and multiples for whole numbers.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

1.1.4: Compare and order positive fractions, decimals, and percents.

Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Comparing and Ordering Decimals
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Modeling Fractions (Area Models)
Subtracting Decimals (Base-10 Blocks)
Toy Factory (Set Models of Fractions)
Treasure Hunter (Decimals on the Number Line)

1.1.5: Use ratios and unit rates to model, describe and extend problems in context.

Road Trip (Problem Solving)

1.2: Understand and apply numerical operations and their relationship to one another.

1.2.1: Add and subtract decimals through thousandths and fractions expressing solutions in simplest form.

Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Subtracting Decimals (Base-10 Blocks)

1.2.2: Multiply multi-digit whole numbers

Critter Count (Modeling Multiplication)

1.2.3: Divide multi-digit whole numbers by whole number divisors with and without remainders.

No Alien Left Behind (Division with Remainders)

1.2.4: Apply the associative, commutative, and distributive properties to solve numerical problems.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

1.2.5: Simplify numerical expressions (including fractions and decimals) using the order of operations with or without grouping symbols.

Order of Operations

1.3: Use estimation strategies reasonably and fluently while integrating content from each of the other strands.

1.3.1: Make estimates appropriate to a given situation or computation with whole numbers, fractions, and decimals.

Adding Decimals (Base-10 Blocks)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
Subtracting Decimals (Base-10 Blocks)

2: Data Analysis, Probability, and Discrete Mathematics

2.1: Understand and apply data collection, organization, and representation to analyze and sort data.

2.1.1: Collect, record, organize, and display data using multi-bar graphs or double line graphs.

Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)

2.1.2: Formulate and answer questions by interpreting and analyzing displays of data, including multi-bar graphs or double line graphs.

Graphing Skills
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

2.1.3: Use mean, median, mode, and range to analyze and describe the distribution of a given data set.

Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

2.2: Understand and apply the basic concepts of probability.

2.2.1: Describe the theoretical probability of events and represent the probability as a fraction, decimal, or percent.

Spin the Big Wheel! (Probability)

2.2.2: Explore probability when performing experiments by

2.2.2.a: predicting the outcome,

Spin the Big Wheel! (Probability)

2.2.2.c: comparing outcomes of the experiment to predictions, and

Spin the Big Wheel! (Probability)

4: Geometry and Measurement

4.1: Analyze the attributes and properties of 2- and 3- dimensional figures and develop mathematical arguments about their relationships.

4.1.1: Draw and label 2-dimensional figures given specific attributes including angle measure and side length.

Classifying Quadrilaterals

4.1.3: Classify quadrilaterals by their properties.

Classifying Quadrilaterals

4.4: Understand and apply appropriate units of measure, measurement techniques, and formulas to determine measurements.

4.4.1: Solve problems using elapsed time.

Elapsed Time
Elapsed Time

4.4.4: Solve problems involving the area of 2-dimensional figures by using the properties of parallelograms and triangles.

Area of Triangles
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

4.4.5: Solve problems involving area and perimeter of regular and irregular polygons using reallotment of square units.

Fido's Flower Bed (Perimeter and Area)

4.4.2: State an appropriate measure and degree of accuracy in a given context.

Cannonball Clowns (Number Line Estimation)
Measuring Trees

4.4.3: Measure angles between 0 and 360 degrees.

Cannonball Clowns (Number Line Estimation)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.