Grade Level Articulations
1.1.1: Express whole numbers through six digits using and connecting multiple representations.
Modeling Decimals (Base-10 Blocks)
1.1.2: Compare and order whole numbers through six digits by applying the concept of place value.
Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)
1.1.4: Sort whole numbers into sets and justify the sort.
Modeling Decimals (Base-10 Blocks)
1.1.5: Express benchmark fractions as fair sharing, parts of a whole, or parts of a set.
Fraction Artist 2 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
1.1.6: Compare and order benchmark fractions.
Fraction Artist 2 (Area Models of Fractions)
1.2.1: Add and subtract whole numbers to four digits.
Adding Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
1.2.2: Create and solve word problems based on addition, subtraction, multiplication, and division.
Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
1.2.3: Demonstrate the concept of multiplication and division using multiple models.
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
1.2.4: Demonstrate fluency of multiplication and division facts through 10.
Critter Count (Modeling Multiplication)
1.2.6: Describe the effect of operations (multiplication and division) on the size of whole numbers.
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
1.2.7: Apply commutative, identity, and zero properties to multiplication and apply the identity property to division.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
1.3.1: Make estimates appropriate to a given situation or computation with whole numbers.
Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)
2.1.1: Collect, record, organize, and display data using frequency tables, single bar graphs, or single line graphs.
Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
2.1.2: Formulate and answer questions by interpreting and analyzing displays of data, including frequency tables, single bar graphs, or single line graphs.
Graphing Skills
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
3.1.2: Explain the rule for a given numerical sequence and verify that the rule works.
3.3.1: Record equivalent forms of whole numbers to six digits by constructing models and using numbers.
Equivalent Fractions (Fraction Tiles)
Modeling Decimals (Base-10 Blocks)
4.2.1: Identify a translation, reflection, or rotation and model its effect on a 2-dimensional figure.
4.4.1: Determine elapsed time
4.4.1.b: by hours and half hours using a clock.
4.4.2: Apply measurement skills to measure length, weight, and capacity using US Customary units.
Cannonball Clowns (Number Line Estimation)
4.4.3: Convert units of length, weight, and capacity
4.4.3.a: inches or feet to yards,
Cannonball Clowns (Number Line Estimation)
4.4.4: Determine the area of a rectangular figure using an array model.
Chocomatic (Multiplication, Arrays, and Area)
4.4.5: Measure and calculate perimeter of 2-dimensional figures
Fido's Flower Bed (Perimeter and Area)
Correlation last revised: 1/20/2017