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- 5th Grade
Minnesota - Mathematics: 5th Grade
- Academic Standards Adopted: 2007
This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below to go to the Gizmo Details page.
5.1: Number & Operation
5.1.1: Divide multi-digit numbers; solve real-world and mathematical problems using arithmetic.
5.1.1.1: Divide multi-digit numbers, using efficient and generalizable procedures, based on knowledge of place value, including standard algorithms. Recognize that quotients can be represented in a variety of ways, including a whole number with a remainder, a fraction or mixed number, or a decimal.
No Alien Left Behind (Division with Remainders)
5.1.1.4: Solve real-world and mathematical problems requiring addition, subtraction, multiplication and division of multi-digit whole numbers. Use various strategies, including the use of a calculator and the inverse relationships between operations, to check for accuracy.
Cargo Captain (Multi-digit Subtraction)
Function Machines 3 (Functions and Problem Solving)
Number Line Frog Hop (Addition and Subtraction)
5.1.2: Read, write, represent and compare fractions and decimals; recognize and write equivalent fractions; convert between fractions and decimals; use fractions and decimals in real-world and mathematical situations.
5.1.2.1: Read and write decimals using place value to describe decimals in terms of groups from millionths to millions.
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Treasure Hunter (Decimals on the Number Line)
5.1.2.2: Find 0.1 more than a number and 0.1 less than a number. Find 0.01 more than a number and 0.01 less than a number. Find 0.001 more than a number and 0.001 less than a number.
Adding Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)
5.1.2.3: Order fractions and decimals, including mixed numbers and improper fractions, and locate on a number line.
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Treasure Hunter (Decimals on the Number Line)
5.1.2.4: Recognize and generate equivalent decimals, fractions, mixed numbers and improper fractions in various contexts.
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
5.1.2.5: Round numbers to the nearest 0.1, 0.01 and 0.001.
Rounding Whole Numbers (Number Line)
5.1.3: Add and subtract fractions, mixed numbers and decimals to solve real-world and mathematical problems.
5.1.3.1: Add and subtract decimals and fractions, using efficient and generalizable procedures, including standard algorithms.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
5.1.3.2: Model addition and subtraction of fractions and decimals using a variety of representations.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
5.1.3.4: Solve real-world and mathematical problems requiring addition and subtraction of decimals, fractions and mixed numbers, including those involving measurement, geometry and data.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
5.2: Algebra
5.2.1: Recognize and represent patterns of change; use patterns, tables, graphs and rules to solve real-world and mathematical problems.
5.2.1.1: Create and use rules, tables, spreadsheets and graphs to describe patterns of change and solve problems.
Pattern Flip (Patterns)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
5.2.1.2: Use a rule or table to represent ordered pairs of positive integers and graph these ordered pairs on a coordinate system.
Elevator Operator (Line Graphs)
5.2.2: Use properties of arithmetic to generate equivalent numerical expressions and evaluate expressions involving whole numbers.
5.2.2.1: Apply the commutative, associative and distributive properties and order of operations to generate equivalent numerical expressions and to solve problems involving whole numbers.
Chocomatic (Multiplication, Arrays, and Area)
5.3: Geometry & Measurement
5.3.2: Determine the area of triangles and quadrilaterals; determine the surface area and volume of rectangular prisms in various contexts.
5.3.2.4: Develop and use the formulas V = lwh and V = Bh to determine the volume of rectangular prisms. Justify why base area B and height h are multiplied to find the volume of a rectangular prism by breaking the prism into layers of unit cubes.
5.3.2.5: Use various tools to measure the volume and surface area of various objects that are shaped like rectangular prisms.
5.4: Data Analysis
5.4.1: Display and interpret data; determine mean, median and range.
5.4.1.1: Know and use the definitions of the mean, median and range of a set of data. Know how to use a spreadsheet to find the mean, median and range of a data set. Understand that the mean is a "leveling out" of data.
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
5.4.1.2: Create and analyze double-bar graphs and line graphs by applying understanding of whole numbers, fractions and decimals. Know how to create spreadsheet tables and graphs to display data.
Elevator Operator (Line Graphs)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Modeling Decimals (Area and Grid Models)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Treasure Hunter (Decimals on the Number Line)
4.4.1: Collect, organize, display and interpret data, including data collected over a period of time and data represented by fractions and decimals.
4.4.1.1: Use tables, bar graphs, timelines and Venn diagrams to display data sets. The data may include fractions or decimals. Understand that spreadsheet tables and graphs can be used to display data.
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Content correlation last revised: 11/12/2008