Grade Level Expectations

N.1.A: read, write and compare whole numbers less than 1,000,000, unit fractions and decimals to hundredths (including location on the number line)

Adding Decimals (Base-10 Blocks)

Comparing and Ordering Decimals

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Modeling Fractions (Area Models)

Subtracting Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

N.1.B: recognize and generate equivalent forms of commonly used fractions and decimals

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.1.D: describe numbers according to their characteristics, including whole number common factors and multiples, prime or composite, and square numbers

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

N.2.A: represent and recognize division using various models, including quotative and partitive

No Alien Left Behind (Division with Remainders)

N.2.B: describe the effects of addition and subtraction on fractions and decimals

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

N.3.B: demonstrate fluency with efficient procedures for adding and subtracting decimals and fractions (with unlike denominators) and division of whole numbers

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

No Alien Left Behind (Division with Remainders)

Subtracting Decimals (Base-10 Blocks)

N.3.C: apply and describe the strategy used to compute a division problem up to a 3- digit by 2-digit and addition and subtraction of fractions and decimals

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

No Alien Left Behind (Division with Remainders)

Subtracting Decimals (Base-10 Blocks)

N.3.D: estimate and justify products, and quotients of whole numbers and sums differences of decimals and fractions

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Critter Count (Modeling Multiplication)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Multiplying Decimals (Area Model)

Subtracting Decimals (Base-10 Blocks)

A.1.A: make and describe generalizations about geometric and numeric patterns

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

A.1.B: represent and analyze patterns using words, tables and graphs

A.3.A: model problem situations and draw conclusions, using representations such as graphs, tables or number sentence

Number Line Frog Hop (Addition and Subtraction)

Reaction Time 1 (Graphs and Statistics)

G.1.A: analyze and classify 2- and 3-dimensional shapes by describing the attributes

G.1.C: predict and justify the results of subdividing, combining and transforming shapes

G.2.A: use coordinate systems to specify locations, describe paths and find the distance between points along horizontal and vertical lines

Points in the Coordinate Plane

M.1.B: identify the equivalent weights and equivalent capacities within a system of measurement

Cannonball Clowns (Number Line Estimation)

M.2.C: determine volume by finding the total number of the same size units needed to fill a space without gaps or overlaps

M.2.E: convert from one unit to another within a system of linear measurement (customary and metric)

Cannonball Clowns (Number Line Estimation)

D.1.A: evaluate data-collection methods

Reaction Time 2 (Graphs and Statistics)

D.1.C: describe methods to collect, organize and represent categorical and numerical data

Graphing Skills

Reaction Time 2 (Graphs and Statistics)

D.2.A: compare related data sets

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

D.4.A: describe the degree of likelihood of events using such words as certain, equally likely and impossible

Spin the Big Wheel! (Probability)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.