Grade Level Expectations

N.1.A: read, write and compare and whole numbers less than 100,000

Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.1.B: use models, benchmarks (0, 1/2 and 1) and equivalent forms to judge the size of fractions

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.1.D: classify and describe numbers by their characteristics, including odd, even, multiples and factors

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

N.2.A: represent and recognize multiplication and related division using various models, including equal intervals on the number line, equal size groups, distributive property, etc.

Critter Count (Modeling Multiplication)

Factor Trees (Factoring Numbers)

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

N.2.B: describe the effects of multiplying and dividing whole numbers as well as the relationship between the two operations

No Alien Left Behind (Division with Remainders)

N.3.A: represent a mental strategy used to compute a given multiplication problem (up to 2-digit by 2-digit multiple of)

Multiplying Decimals (Area Model)

N.3.B: demonstrate fluency with basic number relationships (12 X 12) of multiplication and related division facts

Critter Count (Modeling Multiplication)

Factor Trees (Factoring Numbers)

N.3.C: apply and describe the strategy used to compute a given multiplication of 2-digit by 2-digit numbers and related division facts

Factor Trees (Factoring Numbers)

N.3.D: estimate and justify products of whole numbers

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

A.1.A: describe geometric and numeric patterns

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

A.1.B: analyze patterns using words, tables and graphs

G.1.A: name and identify properties of 1-, 2- and 3-dimensional shapes and describe the attributes of 2- and 3-dimensional shapes using appropriate geometric vocabulary (rectangular prism, cylinder, pyramid, sphere, cone, parallelism, perpendicularity)

G.3.A: predict the results of sliding/ translating, flipping/ reflecting or turning/ rotating around the center point of a polygon

G.3.C: create a figure with multiple lines of symmetry and identify the lines of symmetry

M.1.A: identify and justify the unit of linear measure including perimeter and (customary metric)

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

M.1.B: identify equivalent linear measures within a system of measurement

Cannonball Clowns (Number Line Estimation)

M.2.A: select and use benchmarks to estimate measurements (linear, capacity, weight)

Cannonball Clowns (Number Line Estimation)

M.2.C: determine and justify areas of polygons and non-polygonal regions imposed on a rectangular grid

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

D.1.A: collect data using observations, surveys and experiments

Reaction Time 2 (Graphs and Statistics)

D.1.C: create tables or graphs to represent categorical and numerical data (including line plots)

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 5/17/2018