Grade Level Expectations

N.1.A: read, write and compare whole numbers up to 10,000

Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.1.B: represents halves, thirds and fourths

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.2.A: represent/ model a given situation involving multiplication and related division using various models including sets, arrays, areas, repeated addition/sub-traction, sharing and partitioning

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Equivalent Fractions (Fraction Tiles)

Fido's Flower Bed (Perimeter and Area)

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

No Alien Left Behind (Division with Remainders)

N.3.B: use strategies develop fluency with basic number relationships (9 X 9) of multiplication and division

Factor Trees (Factoring Numbers)

No Alien Left Behind (Division with Remainders)

Pattern Flip (Patterns)

N.3.C: apply and describe the strategy used to compute up to 3-digit addition or subtraction problems

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

N.3.D: estimate and justify sums and differences of whole numbers

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

A.1.A: extend geometric (shapes) and numeric patterns to find the next term

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

A.1.B: represent patterns using words, tables or graphs

A.2.B: use the commutative, distributive and associative properties for basic facts of whole numbers

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

G.3.A: determine if two objects are congruent through a slide, flip or turn

M.1.A: identify, justify and use the appropriate unit of measure (linear, time, weight)

Cannonball Clowns (Number Line Estimation)

M.2.A: use a referent for measures to make comparisons and estimates

Cannonball Clowns (Number Line Estimation)

M.2.C: determine the perimeter of polygons

Fido's Flower Bed (Perimeter and Area)

D.1.A: design investigations to address a given question

Reaction Time 2 (Graphs and Statistics)

Real-Time Histogram

D.1.C: read and interpret information from line plots and graphs (bar, line, pictorial)

Elevator Operator (Line Graphs)

Forest Ecosystem

Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 5/17/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.