3.1: Develop an understanding of fractions and fraction equivalence.

3.1.1: Represent common fractions (e.g., halves, thirds, fourths, tenths) as equal parts of a whole, parts of a set, or points or distances on a number line.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

3.1.2: Recognize and demonstrate that sizes of fractional parts are relative to the size of the whole.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

3.1.3: Use fractions to represent numbers that are equal to, less than, or greater than one.

 Fraction, Decimal, Percent (Area and Grid Models)

3.1.4: Solve problems that involve comparing and ordering fractions by using models, benchmarks (0, ½, 1), or common numerators or denominators.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

3.1.5: Identify equivalent fractions using models, including the number line.

 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

3.1.6: Add common fractions with like denominators.

 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

3.2: Develop understandings of multiplication and division, and strategies for basic multiplication facts and related division facts.

3.2.1: Represent and apply the concept of multiplication as repeated addition.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

3.2.2: Represent and apply the concept of division as repeated subtraction and forming equal groups.

 No Alien Left Behind (Division with Remainders)

3.2.3: Apply models of multiplication (e.g., equal-sized groups, arrays, area models, equal ?jumps? on number lines and hundreds charts) and division (e.g., repeated subtraction, partitioning, and sharing) to solve problems.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

3.2.6: Represent, analyze and extend number patterns using rules that involve multiplication and/or addition (e.g., {3, 6, 9, 12, ...},.{1, 2, 4, 8, ...}).

 Function Machines 1 (Functions and Tables)
 Pattern Flip (Patterns)

3.3: Describe and analyze properties of two-dimensional shapes, including perimeters.

3.3.1: Identify right angles in two-dimensional shapes and determine if angles are greater than or less than a right angle (obtuse and acute).

 Classifying Quadrilaterals

3.3.3: Identify, describe, compare, analyze, and classify quadrilaterals (square, rectangle, parallelogram, rhombus, and trapezoid) by their sides and angles.

 Classifying Quadrilaterals

3.3.6: Build, draw, and analyze two-dimensional shapes to understand attributes and properties of two-dimensional space.

 Classifying Quadrilaterals

3.3.7: Determine an appropriate unit, tool, or strategy to find the perimeter of polygons.

 Fido's Flower Bed (Perimeter and Area)

3.3.8: Use attributes and properties of two-dimensional shapes to solve problems including applications involving parallel and perpendicular lines, congruence, symmetry, and perimeter.

 Classifying Quadrilaterals

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.