Core Curriculum

I.1.a: Read and write numbers in standard and expanded form.

Cannonball Clowns (Number Line Estimation)

I.1.b: Demonstrate multiple ways to represent whole numbers and decimals by using models and symbolic representations (e.g., 36 is the same as the square of six, three dozen, or 9 x 4).

Equivalent Fractions (Fraction Tiles)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

I.1.c: Identify the place and the value of a given digit in a six-digit numeral, including decimals to hundredths, and round to the nearest tenth.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

I.1.e: Name and write a fraction to represent a portion of a unit whole, length, or set for halves, thirds, fourths, fifths, sixths, eighths, and tenths.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

I.2.a: Compare the relative size of numbers (e.g., 475 is comparable to 500; 475 is small compared to 10,000 but large compared to 98).

Fraction Artist 1 (Area Models of Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

I.2.b: Order whole numbers up to six digits, simple fractions, and decimals using a variety of methods (e.g., number line, fraction pieces) and use the symbols <, >, and = to record the relationships.

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

I.2.c: Identify a number that is between two given numbers (e.g., 3.2 is between 3 and 4; find a number between 0.1 and 0.2).

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

I.2.d: Identify equivalences between fractions and decimals by connecting models to symbols.

Fraction, Decimal, Percent (Area and Grid Models)

I.2.e: Generate equivalent fractions and simplify fractions using models, pictures, and symbols.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

I.3.a: Model multiplication (e.g., equal-sized groups, rectangular arrays, area models, equal intervals on the number line), place value, and properties of operations to represent multiplication of a one- or two-digit factor by a two-digit factor and connect the representation to an algorithm.

Critter Count (Modeling Multiplication)

I.3.b: Use rectangular arrays to interpret factoring (e.g., find all rectangular arrays of 36 tiles and relate the dimensions of the arrays to factors of 36).

Chocomatic (Multiplication, Arrays, and Area)

I.3.e: Use models to add and subtract simple fractions where one single-digit denominator is 1, 2, or 3 times the other (e.g., 2/4 + 1/4; 3/4 - 1/8).

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

I.4.a: Use estimation, mental math, paper and pencil, and calculators to perform mathematical calculations and identify when to use each one appropriately.

Adding Fractions (Fraction Tiles)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Critter Count (Modeling Multiplication)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

I.4.c: Write a story problem that relates to a given multiplication or division equation, and select and write a number sentence to solve a problem related to the environment.

Number Line Frog Hop (Addition and Subtraction)

I.4.d: Solve problems involving simple fractions and interpret the meaning of the solution (e.g., A pie has been divided into six pieces and one piece is already gone. How much of the whole pie is there when Mary comes in? If Mary takes two pieces, how much of the whole pie has she taken? How much of the pie is left?)

Equivalent Fractions (Fraction Tiles)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

I.5.a: Demonstrate quick recall of basic multiplication and division facts.

Critter Count (Modeling Multiplication)

I.5.c: Divide up to a three-digit dividend by a one-digit divisor with fluency, using efficient procedures.

No Alien Left Behind (Division with Remainders)

I.5.d: Add and subtract decimals and simple fractions where one single-digit denominator is 1, 2, or 3 times the other (e.g., 2/4 + 1/4 = 3/4; 1/3 ? 1/6 = 1/6).

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

II.1.b: Recognize, represent, and extend simple patterns involving multiples and other number patterns (e.g., square numbers) using objects, pictures, numbers, and tables.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

II.1.c: Identify simple relationships in real-life contexts and use mathematical operations to describe the pattern (e.g., the number of legs on a given number of chairs may be determined by counting by fours or by multiplying the number of chairs by 4).

III.1.d: Identify and describe figures that have line symmetry and rotational symmetry.

III.2.a: Locate coordinates in the first quadrant of a coordinate grid.

III.2.b: Give the coordinates in the first quadrant of a coordinate grid.

III.3.a: Identify a translation, rotation, or a reflection of a geometric shape.

IV.1.a: Describe the relative size among metric units of length (i.e., millimeter, centimeter, meter), between metric units of capacity (i.e., milliliter, liter), and between metric units of weight (i.e., gram, kilogram).

Cannonball Clowns (Number Line Estimation)

IV.2.a: Quantify area by finding the total number of same-sized units of area needed to fill the region without gaps or overlaps.

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

IV.2.b: Recognize that a square that is 1 unit on a side is the standard unit for measuring area.

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

IV.2.d: Develop and use the area formula for a right triangle by comparing with the formula for a rectangle (e.g., two of the same right triangles makes a rectangle).

Chocomatic (Multiplication, Arrays, and Area)

V.1.a: Identify a question that can be answered by collecting data.

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

V.1.b: Collect, read, and interpret data from tables, graphs, charts, surveys, and observations.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

V.1.c: Represent data using frequency tables, bar graphs, line plots, and stem and leaf plots.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

V.1.d: Identify and distinguish between clusters and outliers of a data set.

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.