Standards

4.1.A: Quickly recall multiplication facts through 10 X 10 and the related division facts.

Critter Count (Modeling Multiplication)

4.1.B: Identify factors and multiples of a number.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

4.1.E: Compare the values represented by digits in whole numbers using place value.

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Base-10 Blocks)

4.1.F: Fluently and accurately multiply up to a three-digit number by one- and two-digit numbers using the standard multiplication algorithm.

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

4.1.H: Estimate products to approximate solutions to problems and determine reasonableness of answers.

Multiplying Decimals (Area Model)

4.1.J: Solve single- and multi-step word problems involving division and verify the solutions.

No Alien Left Behind (Division with Remainders)

4.2.A: Represent decimals through hundredths with place value models, fraction equivalents, and the number line.

Adding Decimals (Base-10 Blocks)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

4.2.B: Read, write, compare, and order decimals through hundredths.

Adding Decimals (Base-10 Blocks)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

4.2.D: Convert a decimal to a fraction and vice versa, and visually represent the number.

Fraction, Decimal, Percent (Area and Grid Models)

4.2.E: Compare and order decimals and fractions (including mixed numbers) on the number line, lists, and the symbols <, >, or =.

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

4.2.F: Write a fraction equivalent to a given fraction.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.2.G: Simplify fractions using common factors.

Factor Trees (Factoring Numbers)

4.3.A: Determine congruence of two-dimensional figures.

Classifying Quadrilaterals

Rock Art (Transformations)

4.3.B: Determine the approximate area of a figure using square units.

Fido's Flower Bed (Perimeter and Area)

4.3.D: Determine the areas of figures that can be broken down into rectangles.

Fido's Flower Bed (Perimeter and Area)

4.3.E: Demonstrate that rectangles with the same area can have different perimeters, and that rectangles with the same perimeter can have different areas.

Fido's Flower Bed (Perimeter and Area)

4.4.C: Estimate and determine elapsed time using a calendar, a digital clock, and an analog clock.

4.4.D: Graph and identify points in the first quadrant of the coordinate plane using ordered pairs.

City Tour (Coordinates)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

4.4.E: Determine the median, mode, and range of a set of data and describe what each measure indicates about the data.

Reaction Time 1 (Graphs and Statistics)

4.4.F: Describe and compare the likelihood of events.

Spin the Big Wheel! (Probability)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.