Benchmarks for Excellent Student Thinking Standards
MA.3.NSO.1.1: Read and write numbers from 0 to 10,000 using standard form, expanded form and word form.
Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Number Systems
Whole Numbers with Base-10 Blocks
MA.3.NSO.1.2: Compose and decompose four-digit numbers in multiple ways using thousands, hundreds, tens and ones. Demonstrate each composition or decomposition using objects, drawings and expressions or equations.
Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Whole Numbers with Base-10 Blocks
MA.3.NSO.1.3: Plot, order and compare whole numbers up to 10,000.
Rounding Whole Numbers (Number Line)
Treasure Hunter (Decimals on the Number Line)
MA.3.NSO.1.4: Round whole numbers from 0 to 1,000 to the nearest 10 or 100.
Cannonball Clowns (Number Line Estimation)
Rounding Whole Numbers (Number Line)
MA.3.NSO.2.1: Add and subtract multi-digit whole numbers including using a standard algorithm with procedural fluency.
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks
MA.3.NSO.2.2: Explore multiplication of two whole numbers with products from 0 to 144, and related division facts.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
MA.3.NSO.2.4: Multiply two whole numbers from 0 to 12 and divide using related facts with procedural reliability.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
No Alien Left Behind (Division with Remainders)
MA.3.FR.1.1: Represent and interpret unit fractions in the form 1/n as the quantity formed by one part when a whole is partitioned into n equal parts.
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
MA.3.FR.1.2: Represent and interpret fractions, including fractions greater than one, in the form of m/n as the result of adding the unit fraction 1/n to itself m times.
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
MA.3.FR.1.3: Read and write fractions, including fractions greater than one, using standard form, numeral-word form and word form.
Fractions Greater than One (Fraction Tiles)
MA.3.FR.2.1: Plot, order and compare fractional numbers with the same numerator or the same denominator.
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
MA.3.FR.2.2: Identify equivalent fractions and explain why they are equivalent.
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Toy Factory (Set Models of Fractions)
MA.3.AR.1.1: Apply the distributive property to multiply a one-digit number and two-digit number. Apply properties of multiplication to find a product of one-digit whole numbers.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
MA.3.AR.1.2: Solve one- and two-step real-world problems involving any of four operations with whole numbers.
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Whole Numbers with Base-10 Blocks
MA.3.AR.2.1: Restate a division problem as a missing factor problem using the relationship between multiplication and division.
Factor Trees (Factoring Numbers)
MA.3.AR.2.2: Determine and explain whether an equation involving multiplication or division is true or false.
Factor Trees (Factoring Numbers)
MA.3.AR.2.3: Determine the unknown whole number in a multiplication or division equation, relating three whole numbers, with the unknown in any position.
Factor Trees (Factoring Numbers)
MA.3.AR.3.1: Determine and explain whether a whole number from 1 to 1,000 is even or odd.
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)
MA.3.AR.3.2: Determine whether a whole number from 1 to 144 is a multiple of a given one-digit number.
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)
MA.3.AR.3.3: Identify, create and extend numerical patterns.
MA.3.M.1.1: Select and use appropriate tools to measure the length of an object, the volume of liquid within a beaker and temperature.
Measuring Trees
Measuring Volume
Reaction Time 1 (Graphs and Statistics)
MA.3.M.1.2: Solve real-world problems involving any of the four operations with whole-number lengths, masses, weights, temperatures or liquid volumes.
Measuring Trees
Measuring Volume
Reaction Time 1 (Graphs and Statistics)
Weight and Mass
MA.3.M.2.1: Using analog and digital clocks tell and write time to the nearest minute using a.m. and p.m. appropriately.
MA.3.M.2.2: Solve one- and two-step real-world problems involving elapsed time.
MA.3.GR.1.1: Describe and draw points, lines, line segments, rays, intersecting lines, perpendicular lines and parallel lines. Identify these in two-dimensional figures.
Classifying Quadrilaterals
Parallel, Intersecting, and Skew Lines
MA.3.GR.1.2: Identify and draw quadrilaterals based on their defining attributes. Quadrilaterals include parallelograms, rhombi, rectangles, squares and trapezoids.
MA.3.GR.1.3: Draw line(s) of symmetry in a two-dimensional figure and identify line-symmetric two-dimensional figures.
MA.3.GR.2.1: Explore area as an attribute of a two-dimensional figure by covering the figure with unit squares without gaps or overlaps. Find areas of rectangles by counting unit squares.
Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
MA.3.GR.2.2: Find the area of a rectangle with whole-number side lengths using a visual model and a multiplication formula.
Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
MA.3.GR.2.3: Solve mathematical and real-world problems involving the perimeter and area of rectangles with whole-number side lengths using a visual model and a formula.
Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
Perimeter and Area of Rectangles
MA.3.GR.2.4: Solve mathematical and real-world problems involving the perimeter and area of composite figures composed of non-overlapping rectangles with whole-number side lengths.
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
MA.3.DP.1.1: Collect and represent numerical and categorical data with whole-number values using tables, scaled pictographs, scaled bar graphs or line plots. Use appropriate titles, labels and units.
Mascot Election (Pictographs and Bar Graphs)
MA.3.DP.1.2: Interpret data with whole-number values represented with tables, scaled pictographs, circle graphs, scaled bar graphs or line plots by solving one- and two-step problems.
Mascot Election (Pictographs and Bar Graphs)
Correlation last revised: 9/15/2020