MA.4.NSO: Number Sense and Operations

MA.4.NSO.1: Understand place value for multi-digit numbers.

MA.4.NSO.1.1: Express how the value of a digit in a multi-digit whole number changes if the digit moves one place to the left or right.

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks

MA.4.NSO.1.2: Read and write multi-digit whole numbers from 0 to 1,000,000 using standard form, expanded form and word form.

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Number Systems
Whole Numbers with Base-10 Blocks

MA.4.NSO.1.3: Plot, order and compare multi-digit whole numbers up to 1,000,000.

Rounding Whole Numbers (Number Line)
Treasure Hunter (Decimals on the Number Line)

MA.4.NSO.1.4: Round whole numbers from 0 to 10,000 to the nearest 10, 100 or 1,000.

Cannonball Clowns (Number Line Estimation)
Rounding Whole Numbers (Number Line)

MA.4.NSO.1.5: Plot, order and compare decimals up to the hundredths.

Comparing and Ordering Decimals

MA.4.NSO.2: Build an understanding of operations with multi-digit numbers including decimals.

MA.4.NSO.2.2: Multiply two whole numbers, up to three digits by up to two digits, with procedural reliability.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

MA.4.NSO.2.3: Multiply two whole numbers, each up to two digits, including using a standard algorithm with procedural fluency.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

MA.4.NSO.2.4: Divide a whole number up to four digits by a one-digit whole number with procedural reliability. Represent remainders as fractional parts of the divisor.

Factor Trees (Factoring Numbers)
No Alien Left Behind (Division with Remainders)

MA.4.NSO.2.6: Identify the number that is one-tenth more, one-tenth less, one-hundredth more and one-hundredth less than a given number.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

MA.4.NSO.2.7: Explore the addition and subtraction of multi-digit numbers with decimals to the hundredths.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Sums and Differences with Decimals

MA.4.FR: Fractions

MA.4.FR.1: Develop an understanding of the relationship between different fractions and the relationship between fractions and decimals.

MA.4.FR.1.1: Model and express a fraction, including mixed numbers and fractions greater than one, with the denominator 10 as an equivalent fraction with the denominator 100.

Fraction, Decimal, Percent (Area and Grid Models)

MA.4.FR.1.2: Use decimal notation to represent fractions with denominators of 10 or 100, including mixed numbers and fractions greater than 1, and use fractional notation with denominators of 10 or 100 to represent decimals.

Fraction, Decimal, Percent (Area and Grid Models)

MA.4.FR.1.3: Identify and generate equivalent fractions, including fractions greater than one. Describe how the numerator and denominator are affected when the equivalent fraction is created.

Equivalent Fractions (Fraction Tiles)
Modeling Fractions (Area Models)

MA.4.FR.1.4: Plot, order and compare fractions, including mixed numbers and fractions greater than one, with different numerators and different denominators.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Treasure Hunter (Decimals on the Number Line)

MA.4.FR.2: Build a foundation of addition, subtraction and multiplication operations with fractions.

MA.4.FR.2.1: Decompose a fraction, including mixed numbers and fractions greater than one, into a sum of fractions with the same denominator in multiple ways. Demonstrate each decomposition with objects, drawings and equations.

Adding Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Improper Fractions and Mixed Numbers

MA.4.FR.2.2: Add and subtract fractions with like denominators, including mixed numbers and fractions greater than one, with procedural reliability.

Adding Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Improper Fractions and Mixed Numbers

MA.4.FR.2.4: Extend previous understanding of multiplication to explore the multiplication of a fraction by a whole number or a whole number by a fraction.

Multiplying Fractions

MA.4.AR: Algebraic Reasoning

MA.4.AR.1: Represent and solve problems involving the four operations with whole numbers and fractions.

MA.4.AR.1.1: Solve real-world problems involving multiplication and division of whole numbers including problems in which remainders must be interpreted within the context.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

MA.4.AR.1.2: Solve real-world problems involving addition and subtraction of fractions with like denominators, including mixed numbers and fractions greater than one.

Fraction Artist 2 (Area Models of Fractions)
Improper Fractions and Mixed Numbers

MA.4.AR.1.3: Solve real-world problems involving multiplication of a fraction by a whole number or a whole number by a fraction.

Fraction Artist 2 (Area Models of Fractions)

MA.4.AR.2: Demonstrate an understanding of equality and operations with whole numbers.

MA.4.AR.2.1: Determine and explain whether an equation involving any of the four operations with whole numbers is true or false.

Equivalent Algebraic Expressions I

MA.4.AR.2.2: Given a mathematical or real-world context, write an equation involving multiplication or division to determine the unknown whole number with the unknown in any position.

Factor Trees (Factoring Numbers)

MA.4.AR.3: Recognize numerical patterns, including patterns that follow a given rule.

MA.4.AR.3.1: Determine factor pairs for a whole number from 0 to 144. Determine whether a whole number from 0 to 144 is prime, composite or neither.

Factor Trees (Factoring Numbers)
Finding Factors with Area Models

MA.4.AR.3.2: Generate, describe and extend a numerical pattern that follows a given rule.

Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

MA.4.M: Measurement

MA.4.M.1: Measure the length of objects and solve problems involving measurement.

MA.4.M.1.1: Select and use appropriate tools to measure attributes of objects.

Measuring Trees
Measuring Volume
Reaction Time 1 (Graphs and Statistics)
Weight and Mass

MA.4.M.1.2: Convert within a single system of measurement using the units: yards, feet, inches; kilometers, meters, centimeters, millimeters; pounds, ounces; kilograms, grams; gallons, quarts, pints, cups; liter, milliliter; and hours, minutes, seconds.

Cannonball Clowns (Number Line Estimation)

MA.4.M.2: Solve problems involving time and money.

MA.4.M.2.1: Solve two-step real-world problems involving distances and intervals of time using any combination of the four operations.

Elapsed Time

MA.4.M.2.2: Solve one- and two-step addition and subtraction real-world problems involving money using decimal notation.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

MA.4.GR: Geometric Reasoning

MA.4.GR.1: Draw, classify and measure angles.

MA.4.GR.1.1: Informally explore angles as an attribute of two-dimensional figures. Identify and classify angles as acute, right, obtuse, straight or reflex.

Classifying Quadrilaterals
Classifying Triangles

MA.4.GR.1.2: Estimate angle measures. Using a protractor, measure angles in whole-number degrees and draw angles of specified measure in whole-number degrees. Demonstrate that angle measure is additive.

Investigating Angle Theorems

MA.4.GR.1.3: Solve real-world and mathematical problems involving unknown whole-number angle measures. Write an equation to represent the unknown.

Investigating Angle Theorems

MA.4.GR.2: Solve problems involving the perimeter and area of rectangles.

MA.4.GR.2.1: Solve perimeter and area mathematical and real-world problems, including problems with unknown sides, for rectangles with whole-number side lengths.

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

MA.4.GR.2.2: Solve problems involving rectangles with the same perimeter and different areas or with the same area and different perimeters.

Fido's Flower Bed (Perimeter and Area)

MA.4.DP: Data Analysis and Probability

MA.4.DP.1: Collect, represent and interpret data and find the mode, median and range of a data set.

MA.4.DP.1.1: Collect and represent numerical data, including fractional values, using tables, stem-and-leaf plots or line plots.

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Stem-and-Leaf Plots

MA.4.DP.1.2: Determine the mode, median or range to interpret numerical data including fractional values, represented with tables, stem-and-leaf plots or line plots.

Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Stem-and-Leaf Plots

MA.4.DP.1.3: Solve real-world problems involving numerical data.

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Stem-and-Leaf Plots

Correlation last revised: 9/15/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.