Assessment Anchors

M05.A-T.1.1: Demonstrate understanding of place-value of whole numbers and decimals, and compare quantities or magnitudes of numbers.

M05.A-T.1.1.1: Demonstrate an understanding that in a multi-digit number, a digit in one place represents 1/10 of what it represents in the place to its left.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

Treasure Hunter (Decimals on the Number Line)

Whole Numbers with Base-10 Blocks

M05.A-T.1.1.3: Read and write decimals to thousandths using base-ten numerals, word form, and expanded form.

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

1.1.1.3.1: 347.392 = 300 + 40 + 7 + 0.3 + 0.09 + 0.002 = 3 × 100 + 4 × 10 + 7 × 1 + 3 × (0.1) + 9 × (0.01) + 2 × (0.001)

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

M05.A-T.1.1.4: Compare two decimals to thousandths based on meanings of the digits in each place using >, =, and < symbols.

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

M05.A-T.2.1: Use whole numbers and decimals to compute accurately (straight computation or word problems).

M05.A-T.2.1.1: Multiply multi-digit whole numbers (not to exceed three-digit by three-digit).

Critter Count (Modeling Multiplication)

M05.A-T.2.1.2: Find whole-number quotients of whole numbers with up to four-digit dividends and two-digit divisors.

Critter Count (Modeling Multiplication)

Factor Trees (Factoring Numbers)

No Alien Left Behind (Division with Remainders)

Pattern Flip (Patterns)

M05.A-T.2.1.3: Add, subtract, multiply, and divide decimals to hundredths (no divisors with decimals).

Adding Whole Numbers and Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

Multiplying with Decimals

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Sums and Differences with Decimals

M05.A-F.1.1: Solve addition and subtraction problems involving fractions (straight computation or word problems).

M05.A-F.1.1.1: Add and subtract fractions (including mixed numbers) with unlike denominators. (May include multiple methods and representations.)

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Fractions with Unlike Denominators

Modeling Fractions (Area Models)

M05.A-F.2.1: Solve multiplication and division problems involving fractions and whole numbers (straight computation or word problems).

M05.A-F.2.1.1: Solve word problems involving division of whole numbers leading to answers in the form of fractions (including mixed numbers).

Fraction Artist 1 (Area Models of Fractions)

M05.B-O.1.1: Analyze and complete calculations by applying the order of operations.

M05.B-O.1.1.1: Use multiple grouping symbols (parentheses, brackets, or braces) in numerical expressions and evaluate expressions containing these symbols.

M05.B-O.2.1: Create, extend, and analyze patterns.

M05.B-O.2.1.1: Generate two numerical patterns using two given rules.

City Tour (Coordinates)

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Pattern Finder

Pattern Flip (Patterns)

Points, Lines, and Equations

M05.B-O.2.1.2: Identify apparent relationships between corresponding terms of two patterns with the same starting numbers that follow different rules.

City Tour (Coordinates)

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Pattern Finder

Pattern Flip (Patterns)

Points, Lines, and Equations

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Points in the Coordinate Plane

Points, Lines, and Equations

M05.C-G.1.1: Identify parts of a coordinate grid and describe or interpret points given an ordered pair.

M05.C-G.1.1.1: Identify parts of the coordinate plane (x-axis, y-axis, and the origin) and the ordered pair (x-coordinate and y-coordinate). Limit the coordinate plane to quadrant I.

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Points in the Coordinate Plane

Points, Lines, and Equations

M05.C-G.1.1.2: Represent real-world and mathematical problems by plotting points in quadrant I of the coordinate plane and interpret coordinate values of points in the context of the situation.

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Points in the Coordinate Plane

Points, Lines, and Equations

M05.C-G.2.1: Use basic properties to classify two-dimensional figures.

M05.C-G.2.1.1: Classify two-dimensional figures in a hierarchy based on properties.

Classifying Quadrilaterals

Classifying Triangles

Parallelogram Conditions

Special Parallelograms

Cannonball Clowns (Number Line Estimation)

M05.D-M.1.1: Solve problems using simple conversions (may include multistep, real-world problems).

M05.D-M.1.1.1: Convert between different-sized measurement units within a given measurement system. A table of equivalencies will be provided.

Cannonball Clowns (Number Line Estimation)

5.1.1.1.1: Convert 5 cm to meters.

Cannonball Clowns (Number Line Estimation)

M05.D-M.2.1: Organize, display, and answer questions based on data.

M05.D-M.2.1.2: Display and interpret data shown in tallies, tables, charts, pictographs, bar graphs, and line graphs, and use a title, appropriate scale, and labels. A grid will be provided to display data on bar graphs or line graphs.

Distance-Time Graphs

Elevator Operator (Line Graphs)

Forest Ecosystem

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

M05.D-M.3.1: Use, describe, and develop procedures to solve problems involving volume.

M05.D-M.3.1.1: Apply the formulas V = l × w × h and V = B × h for rectangular prisms to find volumes of right rectangular prisms with whole-number edge lengths in the context of solving real-world and mathematical problems. Formulas will be provided.

Balancing Blocks (Volume)

Prisms and Cylinders

M05.D-M.3.1.2: Find volumes of solid figures composed of two non-overlapping right rectangular prisms.

Correlation last revised: 9/15/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.