Content Standards

4.OA.2.i: Use drawings and equations with a symbol for the unknown number (variable) to represent the problem.

No Alien Left Behind (Division with Remainders)

4.OA.2.ii: Multiply or divide to solve word problems involving multiplicative comparison, distinguishing multiplicative comparison from additive comparison.

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

4.OA.3.i: Solve multistep word problems posed with whole numbers and having whole number answers using the four operations, including problems in which remainders must be interpreted.

Cargo Captain (Multi-digit Subtraction)

No Alien Left Behind (Division with Remainders)

Number Line Frog Hop (Addition and Subtraction)

4.OA.3.iii: Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

Cannonball Clowns (Number Line Estimation)

4.OA.4.i: Find all factor pairs for a whole number in the range 1-36.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

4.OA.4.ii: Recognize that a whole number is a multiple of each of its factors.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

4.OA.4.iv: Determine whether a given whole number in the range 1-36 is prime or composite.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

4.OA.5.i: Generate a number or shape pattern that follows a given rule.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

4.OA.5.ii: Identify apparent features of the pattern that were not explicit in the rule itself.

Function Machines 1 (Functions and Tables)

4.NBT.1: Recognize that in a multi-digit whole number, a digit in one place represents ten times what it represents in the place to its right.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.NBT.2.i: Read and write multi-digit whole numbers to the one millions place using base-ten numerals, word form, and expanded form.

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.NBT.3: Use place value and/or understanding of numbers to round multi-digit whole numbers to any place.

Rounding Whole Numbers (Number Line)

4.NBT.4: Fluently add and subtract multi-digit whole numbers to the one millions place using strategies flexibly, including the standard algorithm.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

4.NBT.5.i: Using strategies based on place value and the properties of operations, multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers.

Critter Count (Modeling Multiplication)

4.NBT.5.ii: Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

4.NBT.6.i: Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division.

No Alien Left Behind (Division with Remainders)

Pattern Flip (Patterns)

4.NBT.6.ii: Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

No Alien Left Behind (Division with Remainders)

4.NF.1.i: Using visual fraction models, explain why a fraction a/b is equivalent to a fraction (n × a)/(n × b). Use this principle to recognize and generate equivalent fractions.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.NF.2.i: By creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2, compare two fractions with different numerators and different denominators.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.NF.2.iii: Record the results of comparisons with symbols >, =, or <, and justify the conclusions, e.g., by using a visual fraction model.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.NF.3: Understand a fraction a/b with a > 1 as a sum of unit fractions 1/b.

4.NF.3.a: Understand addition and subtraction of fractions as joining and separating parts referring to the same whole.

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

4.NF.3.b.i: Decompose a fraction into a sum of fractions with the same denominator in more than one way, recording each decomposition with an equation.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.NF.3.b.ii: Justify decompositions by using a visual fraction model or other strategies.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

4.NF.3.c: Add and subtract mixed numbers with like denominators.

Fractions Greater than One (Fraction Tiles)

4.NF.4: Apply and extend previous understandings of multiplication to multiply a fraction by a whole number.

4.NF.4.a: Understand a fraction a/b as a multiple of 1/b.

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

4.NF.4.b: Understand a multiple of a/b as a multiple of 1/b, and use this understanding to multiply a fraction by a whole number.

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

4.NF.5.i: Express a fraction with denominator 10 as an equivalent fraction with denominator 100.

Modeling Decimals (Area and Grid Models)

4.NF.6: Use decimal notation for fractions with denominators 10 or 100.

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

4.NF.7.i: Compare two decimals to hundredths by reasoning about their size.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

4.NF.7.iii: Record the results of comparisons with the symbols >, =, or <, and justify the conclusions.

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.MD.1.i: Know relative sizes of measurement units within one system of units including km, m, cm; kg, g; lb., oz.; l, ml; hr., min., sec.

Cannonball Clowns (Number Line Estimation)

4.MD.1.ii: Within a single system of measurement, express measurements in a larger unit in terms of a smaller unit.

Cannonball Clowns (Number Line Estimation)

4.MD.2.i: Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money, including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit.

Elapsed Time

Road Trip (Problem Solving)

4.MD.3: Apply the area and perimeter formulas for rectangles in real world and mathematical problems.

Chocomatic (Multiplication, Arrays, and Area)

4.G.1.ii: Identify these in two-dimensional figures.

4.G.2.i: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of specified size.

4.G.3.i: Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts.

4.G.3.ii: Identify line-symmetric figures.

4.G.3.iii: Draw lines of symmetry.

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.