AR.Math.Content.4.OA: Operations and Algebraic Thinking

AR.Math.Content.4.OA.A: Use the four operations with whole numbers to solve problems.

AR.Math.Content.4.OA.A.1: Interpret a multiplication equation as a comparison (e.g., interpret 35 = 5 × 7 as a statement that 35 is 5 times as many as 7 and 7 times as many as 5). Represent verbal statements of multiplicative comparisons as multiplication equations.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)

AR.Math.Content.4.OA.A.2: Multiply or divide to solve word problems involving multiplicative comparison. Use drawings and equations with a letter for the unknown number to represent the problem, distinguishing multiplicative comparison from additive comparison.

 Critter Count (Modeling Multiplication)
 No Alien Left Behind (Division with Remainders)

AR.Math.Content.4.OA.A.3: Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

 No Alien Left Behind (Division with Remainders)

AR.Math.Content.4.OA.B: Gain familiarity with factors and multiples.

AR.Math.Content.4.OA.B.4: Find all factor pairs for a whole number in the range 1-100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1-100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1-100 is prime or composite.

 Factor Trees (Factoring Numbers)

AR.Math.Content.4.OA.C: Generate and analyze patterns.

AR.Math.Content.4.OA.C.5: Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself.

 Finding Patterns
 Pattern Flip (Patterns)

AR.Math.Content.4.NBT: Number and Operations in Base Ten

AR.Math.Content.4.NBT.A: Generalize place value understanding for multi-digit whole numbers.

AR.Math.Content.4.NBT.A.1: Recognize that in a multi-digit whole number, a digit in one place represents ten times what it represents in the place to its right.

 Cannonball Clowns (Number Line Estimation)
 Whole Numbers with Base-10 Blocks

AR.Math.Content.4.NBT.A.2: Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form. Compare two multi-digit numbers based on meanings of the digits in each place, using symbols (>, =, <) to record the results of comparisons.

 Cannonball Clowns (Number Line Estimation)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)

AR.Math.Content.4.NBT.A.3: Use place value understanding to round multi-digit whole numbers to any place.

 Rounding Whole Numbers (Number Line)

AR.Math.Content.4.NBT.B: Use place value understanding and properties of operations to perform multi-digit arithmetic.

AR.Math.Content.4.NBT.B.4: Add and subtract multi-digit whole numbers with computational fluency using a standard algorithm.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

AR.Math.Content.4.NBT.B.6: Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

 No Alien Left Behind (Division with Remainders)

AR.Math.Content.4.NF: Number and Operations-Fractions

AR.Math.Content.4.NF.A: Generalize place value understanding for multi-digit whole numbers.

AR.Math.Content.4.NF.A.1: By using visual fraction models, explain why a fraction a/b is equivalent to a fraction (n × a)/(n × b) with attention to how the number and size of the parts differ even though the two fractions themselves are the same size. Use this principle to recognize and generate equivalent fractions.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

AR.Math.Content.4.NF.A.2: Compare two fractions with different numerators and different denominators (e.g., by creating common denominators or numerators, or by comparing to a benchmark fraction such as ½). Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with symbols (>, =, <), and justify the conclusions (e.g., by using a visual fraction).

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

AR.Math.Content.4.NF.B: Build fractions from unit fractions by applying and extending previous understanding of operations of whole numbers.

AR.Math.Content.4.NF.B.3: Understand a fraction a/b with a > 1 as a sum of fractions 1/b (e.g., 3/8=1/8+1/8+1/8). Understand addition and subtraction of fractions as joining and separating parts referring to the same whole. Decompose a fraction into a sum of fractions with the same denominator in more than one way, recording each decomposition by an equation and justify decompositions (e.g., by using a visual fraction model) (e.g., 3/8 = 1/8 + 1/8 + 1/8 ; 3/8 = 1/8 + 2/8 ; 2 1/8 = 1 + 1 + 1/8 = 8/8 + 8/8 + 1/8). Add and subtract mixed numbers with like denominators (e.g., by using properties of operations and the relationship between addition and subtraction and/or by replacing each number with an equivalent fraction). Solve word problems involving addition and subtraction of fractions referring to the same whole and having like denominators (e.g., by using visual fraction models and equations to represent the problem).

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

AR.Math.Content.4.NF.B.4: Apply and extend previous understandings of multiplication to multiply a fraction by a whole number. Understand a fraction a/b as a multiple of 1/b. (e.g., Use a visual fraction model to represent 5/4 as the product 5 × (1/4), recording the conclusion by the equation 5/4 = 5 × (1/4)). Understand a multiple of a/b as a multiple of 1/b, and use this understanding to multiply a fraction by a whole number. (e.g., Use a visual fraction model to express 3 × (2/5) as 6 × (1/5), recognizing this product as 6/5. (In general, n × (a/b) = (n × a)/b)). Solve word problems involving multiplication of a fraction by a whole number (e.g., by using visual fraction models and equations to represent the problem).

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

AR.Math.Content.4.NF.C: Understand decimal notation for fractions, and compare decimal fractions.

AR.Math.Content.4.NF.C.6: Use decimal notation for fractions with denominators 10 or 100.

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

AR.Math.Content.4.NF.C.7: Compare two decimals to hundredths by reasoning about their size. Recognize that comparisons are valid only when the two decimals refer to the same whole. Record the results of comparisons using symbols (>, =, <), and justify the conclusions (e.g., by using a visual model).

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

AR.Math.Content.4.MD: Measurement and Data

AR.Math.Content.4.MD.A: Solve problems involving measurement and conversion of measurements from a larger unit to a smaller unit.

AR.Math.Content.4.MD.A.1: Know relative sizes of measurement units within one system of units including km, m, cm; kg, g; lb, oz.; l, ml; hr, min, sec; yd, ft, in; gal, qt, pt, c. Within a single system of measurement, express measurements in the form of a larger unit in terms of a smaller unit. Record measurement equivalents in a two-column table.

 Cannonball Clowns (Number Line Estimation)

AR.Math.Content.4.MD.A.2: Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money including the ability to make change; including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit. Represent measurement quantities using diagrams such as number line diagrams that feature a measurement scale.

 Elapsed Time
 Road Trip (Problem Solving)

AR.Math.Content.4.MD.C: Geometric measurement: understand concepts of angle and measure angles.

AR.Math.Content.4.MD.C.5: Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement: An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one-degree angle,” and can be used to measure angles. An angle that turns through n one-degree angles is said to have an angle measure of n degrees.

 Classifying Quadrilaterals

AR.Math.Content.4.G: Geometry

AR.Math.Content.4.G.A: Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

AR.Math.Content.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category and identify right triangles.

 Classifying Quadrilaterals

AR.Math.Content.4.G.A.3: Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry.

 Quilting Bee (Symmetry)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.