Academic Content Standards
Integers, Opposites, and Absolute Values
Rational Numbers, Opposites, and Absolute Values
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Comparing and Ordering Decimals
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Integers, Opposites, and Absolute Values
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Modeling Fractions (Area Models)
Part-to-part and Part-to-whole Ratios
Percents, Fractions, and Decimals
Rational Numbers, Opposites, and Absolute Values
Subtracting Decimals (Base-10 Blocks)
Toy Factory (Set Models of Fractions)
Treasure Hunter (Decimals on the Number Line)
1.C.4: Describe what it means to find a specific percent of a number, using real-life examples.
Percent of Change
Percents and Proportions
1.C.5: Use models and pictures to relate concepts of ratio, proportion and percent, including percents less than 1 and greater than 100.
Beam to Moon (Ratios and Proportions)
Part-to-part and Part-to-whole Ratios
Percent of Change
Percents and Proportions
Percents, Fractions, and Decimals
Proportions and Common Multipliers
1.D.3: Explain why a number is referred to as being "rational," and recognize that the expression [a/b] can mean a parts of size [1/3] each, a divided by b, or the ratio of a to b.
Fraction Garden (Comparing Fractions)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Modeling Fractions (Area Models)
Percents, Fractions, and Decimals
Rational Numbers, Opposites, and Absolute Values
Toy Factory (Set Models of Fractions)
1.D.5: Use models and pictures to relate concepts of ratio, proportion and percent, including percents less than 1 and greater than 100.
Beam to Moon (Ratios and Proportions)
Geometric Probability
Part-to-part and Part-to-whole Ratios
Proportions and Common Multipliers
1.E.6: Use the order of operations, including the use of exponents, decimals and rational numbers, to simplify numerical expressions.
1.G.1: Decompose and recompose whole numbers using factors and exponents (e.g., 32 = 2 x 2 x 2 x 2 x 2 = 25), and explain why "squared" means "second power" and "cubed" means "third power."
Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Finding Factors with Area Models
Square Roots
1.G.2: Find and use the prime factorization of composite numbers. For example:
1.G.2.c: Apply the prime factorization to solve problems and explain solutions.
Factor Trees (Factoring Numbers)
Finding Factors with Area Models
1.H.8: Represent multiplication and division situations involving fractions and decimals with models and visual representations; e.g., show with pattern blocks what it means to take [2 2/3 divided by 1/6].
Dividing Fractions
Dividing Mixed Numbers
Multiplying Decimals (Area Model)
Multiplying Fractions
Square Roots
1.H.12: Develop and analyze algorithms for computing with fractions and decimals, and demonstrate fluency in their use.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Dividing Fractions
Dividing Mixed Numbers
Estimating Sums and Differences
Fractions Greater than One (Fraction Tiles)
Fractions with Unlike Denominators
Improper Fractions and Mixed Numbers
Modeling Fractions (Area Models)
Multiplying Decimals (Area Model)
Multiplying Fractions
Multiplying Mixed Numbers
Multiplying with Decimals
Subtracting Decimals (Base-10 Blocks)
Sums and Differences with Decimals
1.I.11: Perform fraction and decimal computations and justify their solutions; e.g., using manipulatives, diagrams, mathematical reasoning.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Dividing Fractions
Dividing Mixed Numbers
Estimating Sums and Differences
Fractions Greater than One (Fraction Tiles)
Fractions with Unlike Denominators
Improper Fractions and Mixed Numbers
Modeling Fractions (Area Models)
Multiplying Decimals (Area Model)
Multiplying Fractions
Multiplying Mixed Numbers
Multiplying with Decimals
Subtracting Decimals (Base-10 Blocks)
Sums and Differences with Decimals
1.I.13: Estimate reasonable solutions to problem situations involving fractions and decimals; e.g., [7/8 + 12/13] [approximation] and 4.23 x 5.8 [approximation] 25.
Estimating Sums and Differences
Multiplying Decimals (Area Model)
1.I.14: Use proportional reasoning, ratios and percents to represent problem situations and determine the reasonableness of solutions.
Beam to Moon (Ratios and Proportions)
Estimating Population Size
Geometric Probability
Part-to-part and Part-to-whole Ratios
Percent of Change
Percents, Fractions, and Decimals
Proportions and Common Multipliers
Real-Time Histogram
Road Trip (Problem Solving)
Time Estimation
1.I.15: Determine the percent of a number and solve related problems; e.g., find the percent markdown if the original price was $140, and the sale price is $100.
Percent of Change
Percents and Proportions
Surface and Lateral Areas of Prisms and Cylinders
2.C.3: Estimate perimeter or circumference and area for circles, triangles and quadrilaterals, and surface area and volume for prisms and cylinders by:
2.C.3.b: measuring attributes (diameter, side lengths, or heights) and using established formulas for circles, triangles, rectangles, parallelograms and rectangular prisms.
Area of Parallelograms
Area of Triangles
Circles
Measuring Trees
Perimeter and Area of Rectangles
Surface and Lateral Areas of Prisms and Cylinders
Triangle Inequalities
2.F.6: Describe what happens to the perimeter and area of a two-dimensional shape when the measurements of the shape are changed; e.g. length of sides are doubled.
Perimeter and Area of Rectangles
2.G.5: Understand the difference between perimeter and area, and demonstrate that two shapes may have the same perimeter, but different areas or may have the same area, but different perimeters.
Circumference and Area of Circles
Fido's Flower Bed (Perimeter and Area)
Perimeter and Area of Rectangles
Circles
Circumference and Area of Circles
City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Points in the Coordinate Plane
Points, Lines, and Equations
Slope
3.D.1: Classify and describe two-dimensional and three-dimensional geometric figures and objects by using their properties; e.g., interior angle measures, perpendicular/parallel sides, congruent angles/sides.
3.D.4: Identify and define relationships between planes; i.e., parallel, perpendicular and intersecting.
Parallel, Intersecting, and Skew Lines
3.G.3: Use multiple classification criteria to classify triangles; e.g., right scalene triangle.
3.H.5: Predict and describe sizes, positions and orientations of two-dimensional shapes after transformations such as reflections, rotations, translations and dilations.
Rock Art (Transformations)
Rotations, Reflections, and Translations
4.A.1: Represent and analyze patterns, rules and functions, using physical materials, tables and graphs.
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Introduction to Functions
4.A.2: Use words and symbols to describe numerical and geometric patterns, rules and functions.
Arithmetic Sequences
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Geometric Sequences
Square Roots
Arithmetic Sequences
Arithmetic and Geometric Sequences
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Geometric Sequences
Introduction to Functions
Points, Lines, and Equations
4.C.6: Evaluate simple expressions by replacing variables with given values, and use formulas in problem-solving situations.
4.E.2: Use words and symbols to describe numerical and geometric patterns, rules and functions.
Arithmetic Sequences
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Geometric Sequences
Square Roots
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Introduction to Functions
Points, Lines, and Equations
Simple and Compound Interest
Slope-Intercept Form of a Line
4.H.4: Solve simple linear equations and inequalities using physical models, paper and pencil, tables and graphs.
Linear Inequalities in Two Variables
Modeling One-Step Equations
Solving Equations by Graphing Each Side
Solving Two-Step Equations
4.K.4: Solve simple linear equations and inequalities using physical models, paper and pencil, tables and graphs.
Linear Inequalities in Two Variables
4.L.7: Identify and describe situations with constant or varying rates of change, and compare them.
Function Machines 1 (Functions and Tables)
Simple and Compound Interest
5.A.1: Read, construct and interpret line graphs, circle graphs and histograms.
Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Histograms
Prairie Ecosystem
Real-Time Histogram
Sight vs. Sound Reactions
Stem-and-Leaf Plots
5.B.5: Describe the frequency distribution of a set of data, as shown in a histogram or frequency table, by general appearance or shape; e.g., number of modes, middle of data, level of symmetry, outliers.
Histograms
Polling: City
Populations and Samples
Real-Time Histogram
Describing Data Using Statistics
Reaction Time 2 (Graphs and Statistics)
5.D.3: Compare representations of the same data in different types of graphs, such as a bar graph and circle graph.
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
5.E.2: Select, create and use graphical representations that are appropriate for the type of data collected.
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Stem-and-Leaf Plots
5.F.4: Understand the different information provided by measures of center (mean, mode and median) and measures of spread (range).
Box-and-Whisker Plots
Describing Data Using Statistics
Mean, Median, and Mode
Movie Reviewer (Mean and Median)
Populations and Samples
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Sight vs. Sound Reactions
Stem-and-Leaf Plots
Geometric Probability
Independent and Dependent Events
Spin the Big Wheel! (Probability)
Theoretical and Experimental Probability
Geometric Probability
Independent and Dependent Events
Probability Simulations
Spin the Big Wheel! (Probability)
Theoretical and Experimental Probability
5.K.7: Design an experiment to test a theoretical probability and explain how the results may vary.
Independent and Dependent Events
Estimating Population Size
Unit Conversions
Correlation last revised: 8/29/2016