Standard Course of Study

NC.4.OA.1: Interpret a multiplication equation as a comparison. Multiply or divide to solve word problems involving multiplicative comparisons using models and equations with a symbol for the unknown number. Distinguish multiplicative comparison from additive comparison.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

NC.4.OA.3: Solve two-step word problems involving the four operations with whole numbers.

NC.4.OA.3.a: Use estimation strategies to assess reasonableness of answers.

Multiplying Decimals (Area Model)

NC.4.OA.4: Find all factor pairs for whole numbers up to and including 50 to:

NC.4.OA.4.a: Recognize that a whole number is a multiple of each of its factors.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

NC.4.OA.4.c: Determine if the number is prime or composite.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

NC.4.OA.5: Generate and analyze a number or shape pattern that follows a given rule.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

NC.4.NBT.5: Multiply a whole number of up to three digits by a one-digit whole number, and multiply up to two two-digit numbers with place value understanding using area models, partial products, and the properties of operations. Use models to make connections and develop the algorithm.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

NC.4.NBT.6: Find whole-number quotients and remainders with up to three-digit dividends and one-digit divisors with place value understanding using rectangular arrays, area models, repeated subtraction, partial quotients, properties of operations, and/or the relationship between multiplication and division.

No Alien Left Behind (Division with Remainders)

Pattern Flip (Patterns)

NC.4.NF.1: Explain why a fraction is equivalent to another fraction by using area and length fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

NC.4.NF.3: Understand and justify decompositions of fractions with denominators of 2, 3, 4, 5, 6, 8, 10, 12, and 100.

NC.4.NF.3.a: Understand addition and subtraction of fractions as joining and separating parts referring to the same whole.

Adding Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

NC.4.NF.3.c: Add and subtract fractions, including mixed numbers with like denominators, by replacing each mixed number with an equivalent fraction, and/or by using properties of operations and the relationship between addition and subtraction.

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

NC.4.NF.4: Apply and extend previous understandings of multiplication to:

NC.4.NF.4.a: Model and explain how fractions can be represented by multiplying a whole number by a unit fraction, using this understanding to multiply a whole number by any fraction less than one.

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

NC.4.NF.6: Use decimal notation to represent fractions.

NC.4.NF.6.a: Express, model and explain the equivalence between fractions with denominators of 10 and 100.

Modeling Decimals (Area and Grid Models)

NC.4.NF.6.c: Represent tenths and hundredths with models, making connections between fractions and decimals.

Fraction, Decimal, Percent (Area and Grid Models)

NC.4.MD.1: Know relative sizes of measurement units. Solve problems involving metric measurement.

NC.4.MD.1.a: Measure to solve problems involving metric units: centimeter, meter, gram, kilogram, Liter, milliliter.

Cannonball Clowns (Number Line Estimation)

NC.4.MD.2: Use multiplicative reasoning to convert metric measurements from a larger unit to a smaller unit using place value understanding, two-column tables, and length models.

Cannonball Clowns (Number Line Estimation)

NC.4.MD.8: Solve word problems involving addition and subtraction of time intervals that cross the hour.

NC.4.MD.3: Solve problems with area and perimeter.

NC.4.MD.3.a: Find areas of rectilinear figures with known side lengths.

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

NC.4.MD.4: Represent and interpret data using whole numbers.

NC.4.MD.4.a: Collect data by asking a question that yields numerical data.

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

NC.4.MD.4.b: Make a representation of data and interpret data in a frequency table, scaled bar graph, and/or line plot.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

NC.4.G.1: Draw and identify points, lines, line segments, rays, angles, and perpendicular and parallel lines.

City Tour (Coordinates)

Classifying Quadrilaterals

Elevator Operator (Line Graphs)

NC.4.G.2: Classify quadrilaterals and triangles based on angle measure, side lengths, and the presence or absence of parallel or perpendicular lines.

NC.4.G.3: Recognize symmetry in a two-dimensional figure, and identify and draw lines of symmetry.

Correlation last revised: 1/22/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.