NC.4.OA: Operations and Algebraic Thinking

(Framing Text): Represent and solve problems involving multiplication and division.

NC.4.OA.1: Interpret a multiplication equation as a comparison. Multiply or divide to solve word problems involving multiplicative comparisons using models and equations with a symbol for the unknown number. Distinguish multiplicative comparison from additive comparison.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)

(Framing Text): Use the four operations with whole numbers to solve problems.

NC.4.OA.3: Solve two-step word problems involving the four operations with whole numbers.

NC.4.OA.3.a: Use estimation strategies to assess reasonableness of answers.

 Multiplying Decimals (Area Model)

NC.4.OA.3.b: Interpret remainders in word problems.

 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

(Framing Text): Gain familiarity with factors and multiples.

NC.4.OA.4: Find all factor pairs for whole numbers up to and including 50 to:

NC.4.OA.4.a: Recognize that a whole number is a multiple of each of its factors.

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)

NC.4.OA.4.c: Determine if the number is prime or composite.

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)

(Framing Text): Generate and analyze patterns.

NC.4.OA.5: Generate and analyze a number or shape pattern that follows a given rule.

 Function Machines 1 (Functions and Tables)
 Pattern Flip (Patterns)

NC.4.NBT: Number and Operations in Base Ten

(Framing Text): Use place value understanding and properties of operations to perform multi-digit arithmetic.

NC.4.NBT.5: Multiply a whole number of up to three digits by a one-digit whole number, and multiply up to two two-digit numbers with place value understanding using area models, partial products, and the properties of operations. Use models to make connections and develop the algorithm.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

NC.4.NBT.6: Find whole-number quotients and remainders with up to three-digit dividends and one-digit divisors with place value understanding using rectangular arrays, area models, repeated subtraction, partial quotients, properties of operations, and/or the relationship between multiplication and division.

 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

NC.4.NF: Number and Operations – Fractions

(Framing Text): Extend understanding of fractions.

NC.4.NF.1: Explain why a fraction is equivalent to another fraction by using area and length fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

(Framing Text): Build fractions from unit fractions by applying and extending previous understandings of operations on whole numbers.

NC.4.NF.3: Understand and justify decompositions of fractions with denominators of 2, 3, 4, 5, 6, 8, 10, 12, and 100.

NC.4.NF.3.a: Understand addition and subtraction of fractions as joining and separating parts referring to the same whole.

 Adding Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)

NC.4.NF.3.c: Add and subtract fractions, including mixed numbers with like denominators, by replacing each mixed number with an equivalent fraction, and/or by using properties of operations and the relationship between addition and subtraction.

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

(Framing Text): Use unit fractions to understand operations of fractions.

NC.4.NF.4: Apply and extend previous understandings of multiplication to:

NC.4.NF.4.a: Model and explain how fractions can be represented by multiplying a whole number by a unit fraction, using this understanding to multiply a whole number by any fraction less than one.

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

(Framing Text): Understand decimal notation for fractions, and compare decimal fractions.

NC.4.NF.6: Use decimal notation to represent fractions.

NC.4.NF.6.a: Express, model and explain the equivalence between fractions with denominators of 10 and 100.

 Modeling Decimals (Area and Grid Models)

NC.4.NF.6.c: Represent tenths and hundredths with models, making connections between fractions and decimals.

 Fraction, Decimal, Percent (Area and Grid Models)

NC.4.MD: Measurement and Data

(Framing Text): Solve problems involving measurement.

NC.4.MD.1: Know relative sizes of measurement units. Solve problems involving metric measurement.

NC.4.MD.1.a: Measure to solve problems involving metric units: centimeter, meter, gram, kilogram, Liter, milliliter.

 Cannonball Clowns (Number Line Estimation)

NC.4.MD.2: Use multiplicative reasoning to convert metric measurements from a larger unit to a smaller unit using place value understanding, two-column tables, and length models.

 Cannonball Clowns (Number Line Estimation)

NC.4.MD.8: Solve word problems involving addition and subtraction of time intervals that cross the hour.

 Elapsed Time

(Framing Text): Solve problems involving area and perimeter.

NC.4.MD.3: Solve problems with area and perimeter.

NC.4.MD.3.a: Find areas of rectilinear figures with known side lengths.

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

(Framing Text): Represent and interpret data.

NC.4.MD.4: Represent and interpret data using whole numbers.

NC.4.MD.4.a: Collect data by asking a question that yields numerical data.

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

NC.4.MD.4.b: Make a representation of data and interpret data in a frequency table, scaled bar graph, and/or line plot.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

NC.4.G: Geometry

(Framing Text): Classify shapes based on lines and angles in two-dimensional figures.

NC.4.G.1: Draw and identify points, lines, line segments, rays, angles, and perpendicular and parallel lines.

 City Tour (Coordinates)
 Classifying Quadrilaterals
 Elevator Operator (Line Graphs)

NC.4.G.2: Classify quadrilaterals and triangles based on angle measure, side lengths, and the presence or absence of parallel or perpendicular lines.

 Classifying Quadrilaterals

NC.4.G.3: Recognize symmetry in a two-dimensional figure, and identify and draw lines of symmetry.

 Quilting Bee (Symmetry)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.