VA--Standards of Learning

NS.4.1.a: read, write, and identify the place and value of each digit in a nine-digit whole number;

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

NS.4.1.b: compare and order whole numbers expressed through millions; and

Modeling Whole Numbers and Decimals (Base-10 Blocks)

NS.4.1.c: round whole numbers expressed through millions to the nearest thousand, ten thousand, and hundred thousand.

Rounding Whole Numbers (Number Line)

NS.4.2.a: compare and order fractions and mixed numbers, with and without models;

Equivalent Fractions (Fraction Tiles)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

NS.4.2.b: represent equivalent fractions; and

Equivalent Fractions (Fraction Tiles)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

NS.4.2.c: identify the division statement that represents a fraction, with models and in context.

Fraction Artist 1 (Area Models of Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

NS.4.3.a: read, write, represent, and identify decimals expressed through thousandths;

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

NS.4.3.c: compare and order decimals; and

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

NS.4.3.d: given a model, write the decimal and fraction equivalents.

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

CE.4.4.b: estimate and determine sums, differences, and products of whole numbers;

Adding Whole Numbers and Decimals (Base-10 Blocks)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

CE.4.4.c: estimate and determine quotients of whole numbers, with and without remainders; and

No Alien Left Behind (Division with Remainders)

CE.4.4.d: create and solve single-step and multistep practical problems involving addition, subtraction, and multiplication, and single-step practical problems involving division with whole numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Critter Count (Modeling Multiplication)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

CE.4.5.a: determine common multiples and factors, including least common multiple and greatest common factor;

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

CE.4.5.b: add and subtract fractions and mixed numbers having like and unlike denominators; and

Adding Fractions (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

CE.4.6.a: add and subtract with decimals; and

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

CE.4.6.b: solve single-step and multistep practical problems involving addition and subtraction with decimals.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Fido's Flower Bed (Perimeter and Area)

MG.4.8.a: estimate and measure length and describe the result in U.S. Customary and metric units;

Cannonball Clowns (Number Line Estimation)

MG.4.8.b: estimate and measure weight/mass and describe the result in U.S. Customary and metric units;

MG.4.10.b: identify and describe intersecting, parallel, and perpendicular lines.

Parallel, Intersecting, and Skew Lines

PS.4.13.a: determine the likelihood of an outcome of a simple event;

Spin the Big Wheel! (Probability)

PS.4.13.b: represent probability as a number between 0 and 1, inclusive; and

Spin the Big Wheel! (Probability)

PS.4.13.c: create a model or practical problem to represent a given probability.

Spin the Big Wheel! (Probability)

PS.4.14.a: collect, organize, and represent data in bar graphs and line graphs;

Elevator Operator (Line Graphs)

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

PS.4.14.b: interpret data represented in bar graphs and line graphs; and

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

PS.4.14.c: compare two different representations of the same data (e.g., a set of data displayed on a chart and a bar graph, a chart and a line graph, or a pictograph and a bar graph).

Mascot Election (Pictographs and Bar Graphs)

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

Correlation last revised: 4/12/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.