4.1: Place Value, Rounding, and Algorithms for Addition and Subtraction

4.1.A: Place Value of Multi-Digit Whole Numbers

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Target Sum Card Game (Multi-digit Addition)

4.1.B: Comparing Multi-Digit Whole Numbers

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.1.C: Rounding Multi-Digit Whole Numbers

Rounding Whole Numbers (Number Line)

4.1.D: Multi-Digit Whole Number Addition

Adding Whole Numbers and Decimals (Base-10 Blocks)

4.1.E: Multi-Digit Whole Number Subtraction

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.1.F: Addition and Subtraction Word Problems

Chocomatic (Multiplication, Arrays, and Area)

4.2: Unit Conversions and Problem Solving with Metric Measurement

4.2.A: Metric Unit Conversions

Cannonball Clowns (Number Line Estimation)

4.2.B: Application of Metric Unit Conversions

Cannonball Clowns (Number Line Estimation)

4.3: Multi-Digit Multiplication and Division

4.3.A: Multiplicative Comparison Word Problems

Chocomatic (Multiplication, Arrays, and Area)

4.3.C: Multiplication of up to Four Digits by Single-Digit Numbers

Critter Count (Modeling Multiplication)

4.3.D: Multiplication Word Problems

Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
Number Line Frog Hop (Addition and Subtraction)

4.3.E: Division of Tens and Ones with Successive Remainders

No Alien Left Behind (Division with Remainders)

4.3.F: Reasoning with Divisibility

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

4.4: Angle Measure and Plane Figures

4.4.A: Lines and Angles

City Tour (Coordinates)
Classifying Quadrilaterals
Elevator Operator (Line Graphs)

4.4.B: Angle Measurement

Classifying Quadrilaterals

4.4.D: Two-Dimensional Figures and Symmetry

Classifying Quadrilaterals
Quilting Bee (Symmetry)
Rock Art (Transformations)

4.5: Fraction Equivalence, Ordering, and Operations

4.5.A: Decomposition and Fraction Equivalence

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

4.5.B: Fraction Equivalence Using Multiplication and Division

Fraction Artist 1 (Area Models of Fractions)

4.5.C: Fraction Comparison

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

4.5.D: Fraction Addition and Subtraction

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

4.5.E: Extending Fraction Equivalence to Fractions Greater than 1

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)

4.5.F: Addition and Subtraction of Fractions by Decomposition

Fractions Greater than One (Fraction Tiles)

4.6: Decimal Fractions

4.6.A: Exploration of Tenths

Fractions Greater than One (Fraction Tiles)

4.6.B: Tenths and Hundredths

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.6.C: Decimal Comparison

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

4.6.D: Addition with Tenths and Hundredths

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.6.E: Money Amounts as Decimal Numbers

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.7: Exploring Measurement with Multiplication

4.7.B: Problem Solving with Measurement

Cannonball Clowns (Number Line Estimation)

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.